This 2da is used for negative values. It has 5 penalty values thus "iprp_neg5cost" while "iprp_neg10cost" has many more values (up to -50) but may have started with only 10 values. Both contain the same Cost and Value entries.
This is used for:
Since negatives are not capped the same way as positives it's a bit odd how this isn't extended to at least -20. It's unknown what the actual negative "maximums" are.
The TLK values are simply numbers - so TLK entry 5138 is "-2" for instance. To extend further you can find the other numbers by using the values from iprp_neg10cost.2da which go up to number -50, to not have to use custom TLK entries (111732 is "-11" for instance).
Column Label | Example | Valid Values | Description and Notes |
---|---|---|---|
Name | 5138 | Dialog.tlk string reference | The TLK entries simply state the number - eg; 5138 is "-2". |
Label | Penalty_-1 | Human readable string | Unused by the game |
Value | -1 | Integer | Value of the modifier, eg; -5 would reduce the item by 5 |
Cost | 1 | Integer | See parent page on how costs are calculated |
2DA V2.0 Name Label Value Cost 0 **** Random 0 0 1 5137 Penalty_-1 -1 1 2 5138 Penalty_-2 -2 2 3 5139 Penalty_-3 -3 3 4 5140 Penalty_-4 -4 4 5 5141 Penalty_-5 -5 5 |