Summary
The latest update to the Development build is here. Lots of exciting stuff here including re-enabling multiplayer for some premium modules. Enjoy!
Patch Notes
New Known Issues
Since Last BuildThe default values for the camera changes in 8163 were too narrow and will be fixed in 8164. If you need this fixed for 8163, simply edit your nwnplayer.ini to contain these values:
[Control Options]
CameraMaxPitch=89.000000
CameraMinDist=1.000000 |
Fixes
- The multiplayer server list will now properly highlight passworded servers in red.
- The software mouse cursor will no longer hide behind certain UI elements, such as Quit Game.
- The Toolset can now properly select WBM movies instead of BIK.
- Premium Modules now work in multiplayer again. (Note that some modules are not meant to be played in multiplayer and their scripting/design might prevent proper functioning.)
- Some crashes in the UPnP mechanism were fixed.
- Water static lighting problems have been fixed.
- The combining of parts with similar attributes has been re-enabled with support for the new data streams (tangents, additional texture coord streams, vertex color). This should boost performance back to where it was prior to the addition of the new streams.
Features
- The camera limits can now be adjusted in nwnplayer.ini (see below).
- Joining a multiplayer game through the Friends system, while already playing on a server, has been improved.
ConfigurationCameraMinPitch, CameraMaxPitch, CameraMinDist, CameraMaxDist in nwnplayer.ini can be used to adjust the camera limits. (They are written on first start to give you the default values).