Description:

// MAP 2/14/2009
// EXPERIMENTAL
// Creates a new area based on an existing area.  The new area is loaded from
// disk (so created/destroyed contetns in the original area will not be duplicated)
// however the walkmesh is shared with the existing area to reduce
// lag during load time, as well as to keep memory consumption lower.

object CreateInstancedAreaFromSource(object oArea);


NWN2 introduced near the end of it's Update Life cycle a very powerful function - allowing people to uniquely instance off areas. For single player modules, th


Overview: