Wisdom based, Cleric-style spellbook, no spontaneous casting. Using for now the spell list from this mod. There are some additions there that seem powerful but Blackguards get them so late it's lessened. These at least match the 3.0E list mostly and cover a bit more usability.
1st: Protection from Alignment, Bane, Divine Favor, Doom, Magic Weapon, Cure Light Wounds, Inflict Light Wounds, Summon Monster I 2nd: Bull's Strength, Eagle's Splendor, Darkness, Ultravision, Cure Moderate Wounds, Inflict Moderate Wounds, Summon Monster II 3rd: Greater Magic Weapon, Contagion, Poison, Protection From Elements, Cure Serious Wounds, Inflict Serious Wounds, Summon Monster III 4th: Fear, Freedom of Movement, Cure Critical Wounds, Inflict Critical Wounds, Summon Monster IV |
Have added progression past 10th level where they gradually get more spell slots (but only level 4 spell slots).
We should aim to add some specific spells that Blackguards can use and would be good at using and shore up this list perhaps to be closer to the original spells list. This would be the 3.0E based version:
3.0E info for reference:
![]() |
(PRESTIGE CLASS) A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Blackguards as anti-paladins due to their completely evil nature. No one class makes the best Blackguard, all that is required is a willingness to serve the forces of darkness. WARNING: To cast a spell, a blackguard must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a blackguard must have a Wisdom of 12. - Hit Die: d10. - Proficiencies: All simple and martial weapons, all types of armor, and shields. - Skill Points: 2 + Int Modifier. - Class Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt. - Primary saving throw(s): Fortitude. - Base attack bonus: High (+1 per level). - Spellcasting: Blackguard Spells. Divine (Wisdom-based, all spells are known, spell slots must be filled with specific spells, spell failure from armor is ignored). REQUIREMENTS: Alignment: Any evil. Base Attack Bonus: +6. Skills: Hide 5 ranks. Feats: Cleave. ABILITIES: Level 1: Use Poison - Automatic success when coating a weapon with poison. 2: Smite Good - Add Charisma modifier to attack roll. Dark Blessing - Add Charisma modifier to saving throws. 3: Turn Undead - Make undead flee. 4: Sneak Attack +1d6. 5: Summon Fiend - summons a fiendish ally. This will increase in power as your character level increases. 7: Sneak Attack +2d6. 10: Sneak Attack +3d6. EPIC LEVELS: You are a twisted reflection of the epic paladin, radiating evil power from every pore of your body. Hit Die: d10. Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic blackguard gains a bonus feat every three levels. Special: Sneak attack: increases by +1d6 every three levels after 10th. Epic Blackguard Bonus Feats List: Armor Skin, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Reputation, Epic Fiendish Servant, Epic Prowess, Great Smiting, Improved Combat Casting, Improved Sneak Attack, Overwhelming Critical, Perfect Health, Planar Turning. |