Warlocks are arcane-style casters with usually lower damage but unlimited castings of their invocations. They don't know many however.
Some notes on Warlocks:
Invocations are like this, with what we'll do in NWNEE:
| Item | 3E | NWNEE | Further Notes |
|---|---|---|---|
| Type of ability | Spell-like ability with traits of spells | Pure spell | |
| Ability Learning Progression | Level 1: 1, Level 2/3: 2, Level 4/5: 3 etc. 6, 11, 16 unlock new tiers. Max out at Eldritch Blast plus 12 Invocations known | Two main options using spellbooks.
Second option is more spell-book-choosy so easier to parse the available invocations:
The other option is feats which are a pain, since you can't inherently swap them out or find them on the spell radial:
| |
| Effects | Eldritch Blast changes; usually a toggle, sometimes a permanent choice | Spell scripts can account for the effects. | |
| Arcane Spell Failure | Arcane Spell Failure except in light armor | Probably easiest done (without effects) with just a spell hook check | |
| Spell Resistance | Yes as normal using class levels | Spell scripts can account for the effects of spell resistance. | |
| Metamagic | Need spell-like ability versions NB: For now not enabled (except the automatic variants which cannot be disabled) | We should probably mimic this with feats allowing some NUI toggles, since it allows it to be enabled Of course limits it to Empower, Maximise, Extend and possibly Still (just don't do ASF check in spell hook). Silent and quicken are not possible. We could have the original Metamagic feats work but in a sense restrict them to a limited amount of uses/day (and limit spell level it can use based on caster level) using the spell book manipulations. Simplifies things mechanically. We could also add bonus feats when the Ability version feats are chosen, that are disabled after X uses...but needs proper spell books. | |
| Concentration Checks | Yes as other spells do | Need to see how it works with cheat-casting (and defensive casting...) if we use that, else sound if normal spell book. |
The actual invocations range from great to really crap. Might have to cull a whole load of them. Maybe take a page from NWN2 on which to include.
The other abilities are not too bad:
Class requirements for Prestige Classes are only caster level (ie Warlocks level) but not spell level which NWNEE doesn't really support checking except by class levels (or I guess feats if you added them at the right levels).
| Level | Ability | Notes/Implementation | Least Invocations | Lesser | Greater | Dark |
|---|---|---|---|---|---|---|
| 1 | Eldritch Blast 1d6 | Eldritch Blast is a cantrip so always selected | 1 | |||
| 2 | Detect Magic | Could implement as a proper spell (and this just be a feat usable version). NWN2 added skill points to Spellcraft and Lore instead. | 2 | |||
| 3 | Damage Reduction 1/- Eldritch Blast 2d6 | Barbarian damage reduction | 2 | |||
| 4 | Deceive item | Easier UMD checks. NWN2 instead added UMD skill points. Could do either (the latter with Skill Focus as a free feat) | 3 | |||
| 5 | Eldritch blast 3d6 | 3 | ||||
| 6 | 3 | 1 | ||||
| 7 | Damage reduction 2/- Eldritch blast 4d6 | 3 | 1 | |||
| 8 | Fiendish resilience 1 | Basically regeneration (1) for 20 rounds | 3 | 2 | ||
| 9 | Eldritch blast 5d6 | 3 | 2 | |||
| 10 | Energy resistance 5 | Choice of 1 Energy Resistance feat as a bonus feat | 3 | 3 | ||
| 11 | Damage reduction 3/- Eldritch blast 6d6 | 3 | 3 | 1 | ||
| 12 | Imbue item | Item Creation related, leave out until revamped | 3 | 3 | 1 | |
| 13 | Fiendish resilience 2 | 3 | 3 | 2 | ||
| 14 | Eldritch blast 7d6 | 3 | 3 | 2 | ||
| 15 | Damage reduction 4/- | 3 | 3 | 3 | ||
| 16 | 3 | 3 | 3 | 1 | ||
| 17 | Eldritch blast 8d6 | 3 | 3 | 3 | 1 | |
| 18 | Fiendish resilience 5 | 3 | 3 | 3 | 2 | |
| 19 | 3 | 3 | 3 | 2 | ||
| 20 | Eldritch blast 9d6 Energy resistance 10 | Another 1 Energy Resistance feat (maybe just the Epic ones) | 3 | 3 | 3 | 3 |
| 21+ | 3 | 3 | 3 | 3 |