




Very nice tileset for camp sites or enemy zones in dry wildlands. It includes coast, craters, tents, ridges with ramps, rocks, trenches and pillars.
This version includes ziggurats and new sewer and dungeon entrance.
Work of the City of Doors Initiative, completed by Zwerkules. Updates by shadguy, fancymaps by Dafena.
TheBarbarian completed an unfinished texture for the front of the saloon, Shadguy made loadscreens and minimaps and Cervantes made minimaps.
These are some of the names of people from CODI who worked on this which I found in the files. There may have been more.
Andy Nisbet (batinthehat) [Art, Tileset work, portraits and Creatures]
Cory Sponseller (Schazzwozzer) [Tileset work]
Papermonk [Coding]
Jupp [Tileset work]
Tanquil [Tileset work]
J. Adams [Art, Portraits and Creatures]
Ghostfactory [Coding]
Malthusian [Writing]
Extra special thanks to Valbor for sharing their entire updated version of the tileset, with numerous fixed models to address toolset crashes and enhance terrain interaction possibilities.
Shadows have to be turned off, because there's no way to make those work properly withouth raising the polycount too much at least for the terrains. The tileset for the module still doesn't have mini maps.