The Eos Toolset is a Windows and Linux tool created by Cjreek that can manage several areas of custom content run by 2da files in Neverwinter Nights without having to hand edit text files.

Overview

The toolset can manage these areas of custom content:

It also has these benefits:

Setup and Usage

The tool is standalone, you can download and extract it somewhere suitable and then open it.

It will attempt to locate and get the base game data - this may need to be also done when NWN:EE is patched if data changes occur. This populates the "Standard" data and gets the icons from the game files.

You create a new project with a new name and save it somewhere. This save location will have the JSON files and the settings of the project, and optionally will be where the hakpack/tlk file/2da files that are exported go. It is highly recommended to use some kind of source control to save changes so you can backtrack from things if necessary.

Once setup you can change the Settings of your project. This might be good to do early on.

Then you can start editing by doing one of these methods:

Finally there will be some tutorials written up on some of the key more complicated aspects:

Other basic content such as Polymorphs, Domains, Visual Effects, Area of Effects, Base Items, Item Properties etc. are usually more standalone and reference 2da Files information is probably best there.