This might include some class feats but some may be under Overhaul Classes instead.
Ideas that are not in the list:
| Feat Name | Changes Made | Notes |
|---|---|---|
| Sap | Increased requirements (+4 BAB and Called Shot) Make it so it only does 6 seconds of Daze. -6 to hit so worse than Knockdown but the effect is generally better and isn't size dependent. To be honest this is more a "maybe" change. Put in for now and test. A bigger thing would be adding more active feats that need to hit and apply some scripted effect. More difficult to add though (although a toggle on/off, which applies a On Hit effect to your weapon, might do). SAP_TO_HIT_MODIFIER -6 SAP_EFFECT_DURATION 6.0f | Might be good as a fighter/divine champion bonus feat. |
| Dirty Fighting | 1d8 extra damage for a feat is not the craziest (great for smaller characters too, with lower powered weapons even when 2 handed). You need more investment in levels for 2 attacks, and some feats for 2 weapon fighting, but it makes the feat go from "Meh" to "useful before level 5" (or perhaps higher if Cleric) at least. DIRTY_FIGHTING_BONUS_DICE 8 |
| Feat Name | Changes Made | NNotes |
|---|---|---|
| Blooded | Starting feat improvement. All the starting feats related to skills generally give +4 total. However the +2 spot was all that was really relevant. Increase it to +3 and increase the initiative bonus makes sense. Uses ruleset.2da changes: BLOODED_INITIATIVE_BONUS 3 BLOODED_SPOT_BONUS 3 | |
| Thug | Not a level 1 only feat! As Blooded, we increase to +3 each since Initiative isn't as useful. The reason for not +4 is that Smooth Talk is a +4 bonus, so this would just be purely better (unless we implement some specific conversation edits for Smooth Talk). This therefore is strictly better than Skill Focus: Persuade but that is required for Greater Skill Focus. Ruleset changes: THUG_PERSUADE_BONUS 3 THUG_INITIATIVE_BONUS 3 |
| Feat Name | Changes | Notes |
|---|---|---|
| Epic Spells | Can take multiple times for more uses/day | You'd have a successor feat which the second one has 2 uses instead of 1 use per day, hopefully that would work. |
| Feat Name | Changes Made | Notes |
|---|---|---|
| Barbarian Rage | The main change is it is instantly usable. Also need to make scripting changes to take into account Eye of Gruumsh. | |
| Favored Enemy | Description: Clarified harpers actually getting bonuses at a difference, advanced rate. | |
| Mighty Rage | Description: Clarified number of uses. Although need to figure out if this is really the case or if we should just upgrade default rage. Also made it target self and instantly used. |