Wisdom based, Cleric-style spellbook, no spontaneous casting.
Most of the spells listed actually exist excepting Deeper Darkness so, well, we can just use them. Easy. Can add progression past 10th level where they gradually get more spell slots.

Spells: Beginning at 1st level, a blackguard gains the ability to cast a small number of divine spells. To cast a spell, the blackguard must have a Wisdom score of at least 10 + the spell's level, so a blackguard with a Wisdom of 10 or lower cannot cast these spells. Blackguard bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blackguard's Wisdom modifier. When the blackguard gets 0 spells of a given level, such as 0 1st-level spells at 1st level, he gets only bonus spells. (A blackguard without a bonus spell for that level cannot yet cast a spell of that level.) The blackguard's spell list appears below. A blackguard has access to any spell on the list and can freely choose which to prepare, just like a cleric. A blackguard prepares and casts spells just as a cleric does (though the blackguard cannot spontaneously cast cure or inflict spells). Blackguards choose their spells from the following list: 1st level—cause fear, cure light wounds, doom, inflict light wounds, magic weapon, summon monster I*. 2nd level—bull's strength, cure moderate wounds, darkness, deathknell, inflict moderate wounds, shatter, summon monster II*. 3rd level—contagion, cure serious wounds, deeper darkness, inflict serious wounds, protection from elements, summon monster III*. |
(PRESTIGE CLASS) A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Blackguards as anti-paladins due to their completely evil nature. No one class makes the best Blackguard, all that is required is a willingness to serve the forces of darkness. - Hit Die: d10. - Proficiencies: All simple and martial weapons, all types of armor, and shields. - Skill Points: 2 + Int Modifier. - Primary saving throw(s): Fortitude - Base attack bonus: High (+1 per level) - Spellcasting: Blackguard Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored) REQUIREMENTS: Alignment: Any evil. Base Attack Bonus: +6 Skills: Hide 5 ranks. Feats: Cleave. ABILITIES: Level 1: Use Poison - Automatic success when coating a weapon with poison. 2: Smite Good - Add Charisma modifier to attack roll. Dark Blessing - Add Charisma modifier to saving throws. 3: Turn Undead - Make undead flee. 4: Sneak Attack +1d6. 5: Summon Fiend - summons a fiendish ally. This will increase in power as your character level increases. 7: Sneak Attack +2d6. 10: Sneak Attack +3d6. EPIC LEVELS: You are a twisted reflection of the epic paladin, radiating evil power from every pore of your body. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic blackguard gains a bonus feat every three levels Special: Sneak attack: increases by +1d6 every three levels after 10th. Epic Blackguard Bonus Feats List: Armor Skin, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Reputation, Epic Fiendish Servant, Epic Prowess, Great Smiting, Improved Combat Casting, Improved Sneak Attack, Overwhelming Critical, Perfect Health, Planar Turning. |