Overhaul Changes

Familiar changes along with Sorcerer. Spell updates of course.

Overhaul Description

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.

WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.

- Hit Die: d4.
- Proficiencies: Proficient with wizard weapons (club, dagger, light crossbow, heavy crossbow, and quarterstaff). Wizards are not proficient with armor or shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Class Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft.
- Primary saving throw(s): Will.
- Base attack bonus: Low (+1/2 per level).
- Spellcasting: Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and 3 plus the wizards intelligence modifier 1st-level spells. They also learn 2 spells per level and can learn spells from scrolls.

ABILITIES:

1: Summon Familiar - The wizard may summon a familiar once per day. If the familiar dies, the wizard suffers 1d6 damage, but may summon the familiar again on the following day. The power of the familiar is based on the total sum of class levels that can summon familiars.
 Scribe Scroll
5: Bonus Feat - The Wizard may choose a bonus feat from this list: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell.
10: Bonus Feat
15: Bonus Feat
20: Bonus Feat

EPIC LEVELS:

Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of arcane lore for you, the epic wizard, to discover.

Hit Die: d4.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic wizard gains a bonus feat every three levels after 20th.

Epic Wizard Bonus Feats List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting.