Adding new spells can be great for spellcasters. 3E and 3.5E is pretty much caster heaven, there's a lot of source material.
Some thoughts on new spells (and on rebalancing some existing spells):
Also note on martial classes - we should think about adding more abilities they can use.
Epic Spells will probably live on another page. They're technically feats anyway.
Obvious sources are other videogames:
Beyond that there are several 3.0E sourcebooks to look into before looking into 3.5E spells specifically.
Materials needed for a spell primarily is a spell icon (and scroll icon) and of course the spell script(s). VFX and AOE, which may include sounds, may also be required.
A rough list which is in no particular order.
| Spell Name | Effects | Reasoning | Work Required |
|---|---|---|---|
| Spell Trigger | Allows a pre-cast spell or set of spells to be released instantly. | Mages get some more prepared defensive or offensive power and I like BG2 mages | |
| Spell Contingency | Allows a pre-set condition to be triggered for a contingency to apply. EG: Damaged by physical attacks, apply Stoneskin | Mages get some more prepared defensive or offensive power and I like BG2 mages | |
| Disintegrate | High magical damage to a single target if a touch attack hits | Pretty fun spell and Bioware made a beam for it. Can optionally also make a cool vfx to do the "disintegrate" | |
| Baleful Polymorph | Makes the target into something like a Chicken | Moderately high level, can script to not apply vs plot/immortal characters, shapeshifters etc. | Not really much, a new polymorph line and some coding around it (so AI can't "cancel it"). Note is quite powerful so may make 1 round/level, or reverts on X damage (maybe link to temporary HP/EffectRunScript) so it's more a disabling spell. Make sure it doesn't affect Immortal creatures. |
| Iron Body | Polymorph into Iron Golem, or apply a load of bonuses | Just a great defensive spell. | Might not add but might see how it goes. Can do a lot of the effects (and catch potion uses I guess) to allow 50% spell failure (can't just do arcane spell failure - unless creature hide). |
| Spell Immunity | Cleric spell to provide immunity to very specific enemy spells | Cleric power! Might be a bit cheesy though. | |
| Read Magic | Identifies an unidentified scroll | Nice little cantrip / low level spell for identification | Not much, new VFX might be nice. |
| Shield Other | Target gets +1 defelection AC and +1 to saves, and caster takes 50% of the damage they take | Would be fun to have OnDamaged used and do something semi useful | Can't account for being damaged to death, so need to note that. Would apply EffectHeal and EffectDamage on the various people involved. Easy enough except if the damage is high enough to kill a person outright. |
| Summon Natures Ally I - XI | Summoning creatures for Druids | This allows spontaneous casting of Summoning spells for Druids. | If added will need to have the base healing spells duplicated for Druids so they are not spontaneously castable by them. Bit of a faff annoyingly. This is unless the engine has support to limit what spells are spontaneously castable per class. |
| Lionheart |