General Improvements
Add in the expansion weapons into stores, and crafting materials especially spell ones for scrolls and wands.
Add in general lore into whatever lore browser (book collecting might be fun!).
Difficulty Options
More for the entire campaign.
Stone of Recall: several options:
- Remove entirely
- Charge based (refreshed on major quest completion)
- Area restricted - need to be near a particular placeable.
- Backtrack only (only available at the end of a quest in that final area)
- No combat modifier to any of the above. Optionally "no enemies"
Creature options:
- Auto level: levels creatures up to the players level. Or more if a boss.
- Auto rest: if out of combat will auto rest replenishing HP
- Random potions: % chance to generate healing potions. Or randomly generate appropriate buff potions.
- Spellbook updates: fill out the spellbooks of casters better, use new spells
Bosses:
- Minion spawns: regular reinforcements either run or teleport in every so often.
- Spell Sequencers / Triggers
- Unlimited or limited abilities
Loot options:
- Drop all loot: all those boss weapons can be looted. Would also be nice to make them a little unique.
- Loot scaling on party size: more important if you also need to equip henchmen
- Less spread out loot: remove random loot except larger chests with more in them. Much less busy work. Chests could also be disabled with SetUsable