CEP 3.03 is the current latest version of the CEP 3 fork in CEP.


HAK ORDER
cep3_2das
cep3_armor

cep3_core0

cep3_core1
cep3_core2
cep3_reforge
cep3_phenos
cep3_skies
cep3_tiles
cep3_doors
cep3_portraits
cep3_facelift
cep3_vfx

Main Features:

  • Over 35.000 models compiled
  • Content updates for new creatures and some even override existing ugly models
  • Fixes for some .2das and individual files.
  • New VFX (weapon VFX and darkness spell override)

I thank everyone for the continued support for keeping CEP alive, and to all the contributors who allowed me to use their incredible content.


2da Changes

Following .2da files were changed

  • cls_feat_dradis
  • cls_feat_pal
  • cls_feat_palema
  • cls_feat_rang


Thanks to Jorteck for fixing these, and pointing out an issue.


Creatures

Below you will find a new assortment of creatures added to the CEP 3.03 version.

  • Shadguy's Celestial Zodiac Animals (Label is Celestial, Zodiac, Dog, Dragon, Goat, Horse, etc)
  • Shemsu Heru & Stonehammer Vampire creatures from World of Darknes CCC
  • Mephit overrides (six_thrice)
  • Pixie override (Stonehammer)
  • Eurgiga's Thick-Hide Demons

Color Options


Visual Effects

Valbor created these new weapon VFX to use with CEP 3.03. As they are implemented into CEP outside the norms of default NWN, they are labelled as CEP | Runic, Shatter, Abyssal, etc.

  • Shatter
  • Runic
  • Infernal
  • Abyssal
  • Axiomatic


Miqail shared a change to the darkness spell in discord, that will change to the following:

Darkness spell change


Wings

New wings reskinned and added by Shadguy, original red version created by Valbor. They are labelled as Shadow Angel: Color

  • Red
  • Black
  • Yellow
  • Green
  • Cyan
  • White
  • Purple

cep3_facelift

  • Included Soren's HDR and PBR textures for mines and cavern override.


Misc

Over 35.000 models compiled, for improved performance.


Fixes

  • wmb_worldmap.tga removed, redundant file overriding worldmap.
  • appearance.2da fixes lines 58 & 59, 124 and 125 fixed envmap changed from default to ****
  • appearance.2da fixed line 89 for Golem: Iron (had no animations previously)
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