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This is a brief overview of the controls and usage of the toolset with controls, shortcuts and toolbar explanations. If it gets too lengthy subpages for different aspects of the toolset will be created.

Toolset General

The toolset is a Windows 32bit application located in Install Path\bin\win32\nwtoolset.exe - it runs an old school Windows GUI (this mainly means you can't, for instance, open two creatures properties at once, or have the journal and conversation editor open at the same time). You can run it under WINE or similar applications on Linux but it is not full proof; always make constant saves.

You can associate .mod files with the toolset to be able to double click and open them directly (when placed in the default /module folder)

You can set the user directory (on Windows usually in My Documents folder called "Neverwinter Nights"). This can be helpful if you want to load a specific set of hakpack files or other files for a particular mod. Of course the .mod file should be in the relevant /module folder: nwtoolset.exe -userdirectory "C:\Path"

You can pass the full path and name of a module file and it will load it directly, useful for shortcuts to the main module you want to open: nwtoolset.exe "C:\folder\module name.mod"

When the toolset opens it generates a "temp0" folder in the modules folder. This can be renamed to be the same as the .mod filename and the toolset will use this to load from instead of unpacking each time.

For instance, create a new module called "my_mod" it generates a new temp0 folder, a my_mod.mod and my_mod.BackupMod file when it is saved. If you rename the temp0 folder to be exactly "my_mod" and go to Open it again, it will popup with a prompt; "A directory with the same name has been found. Do you want to open this directory as a module?" answer Yes and it doesn't need to unpack the .mod file. This option can be set as the default way to open a module in the Toolset Options.

Saving Modules

The save command is the top left "save" icon or CTRL + S. This save shortcut is the same in the Conversation Editor and Script Editor.

The toolset can crash from time to time, so make sure you make regular saves. It is worth keeping a copy of your module in a separate location. Eg on Dropbox or OneDrive. This prevents toolset corruption and lost work!

Note that if you have a crash the toolset can potentially recover from the temp0 directory (make a copy of it, and rename it to be the same as the module name to try loading it). Failing this using the .BackupMod file may be a method to retrieve lost work.

Area Editor

Note: The main 3d level editor needs to be opened for some reason to see the palettes of creatures, placeables and the like on the right hand side of the editor.

To open the area editor, simply double click on an area in the left hand list, or Right Click → View Area on it. You can in NWN:EE open more than one area (and copy things between them even) but this does tend to cause more crashes so be careful. However it is very useful.

The camera acts as if it is anchored to 0.0 Z height which can be a bit frustrating for people used to a more 3d modeller program like Blender and sadly does not supported WASD or arrow key movement.

Basic controls for the 3d view are in the toolbar, some with associated keyboard and mouse controls:

CommandButton(s)Keyboard / Mouse
Fullscreen ModeView → Full ScreenF11
Move Camera

Ctrl + Left mouse

A + Left mouse

You can also move the camera with the numpad:

Numpad  4 / 6 / 8 / 2 - Move camera up / left / right / up / down

Numpad 5 - Reset camera to facing straight down from a high height

Pan Camera

Ctrl + Right Mouse

Ctrl + Middle Mouse

You can also pan the camera with the numpad:

Numpad 7 / 9 / 1 / 3 - Pan left / right / up / down

Zoom Camera

Scroll wheel

Slowly Zoom Camera
Shift + Scroll Wheel
Object Interaction

Move ObjectRight Click → Adjust Location (Position section)Select object(s) and drag with Left Mouse button
Rotate Object

Right Click → Adjust Location (Bearing section)

Select object(s) and hold Shift and drag with Right Mouse button
Set Object Random


Scale ObjectRight click object → Adjust Location (Visual Transforms section)Select object(s) and hold Ctrl and use the Scroll Wheel
Remove Object

Right click object → Delete (in world)

Right click object → Remove (in sidebar)

Select object(s) and hit the Delete key


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