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Warlocks are arcane-style casters with usually lower damage but unlimited castings of their invocations. They don't know many however.

Overhaul Warlock

LevelAbilityNotes/ImplementationLeast InvocationsLesserGreaterDark
1Eldritch Blast 1d6Eldritch Blast is a cantrip so always selected1


2Detect MagicCould implement as a proper spell (and this just be a feat usable version). NWN2 added skill points to Spellcraft and Lore instead.2


3

Damage Reduction 1/-

Eldritch Blast 2d6

Barbarian damage reduction2


4Skill Focus: Use Magic DeviceWas Deceive item for easier UMD checks. NWN2 instead added UMD skill points. Could do either (the latter with Skill Focus as a free feat)3


5Eldritch blast 3d6
3


6



31

7

Damage reduction 2/-

Eldritch blast 4d6


31

8Fiendish resilience 1Basically regeneration (1) for 20 rounds32

9Eldritch blast 5d6
32

10Energy resistance 5Choice of 1 Energy Resistance feat as a bonus feat33

11

Damage reduction 3/-

Eldritch blast 6d6


331
12Imbue itemItem Creation related, leave out until revamped331
13Fiendish resilience 2
332
14Eldritch blast 7d6
332
15Damage reduction 4/-
333
16

3331
17Eldritch blast 8d6
3331
18Fiendish resilience 5
3332
19

3332
20

Eldritch blast 9d6

Energy resistance 10

Another 1 Energy Resistance feat. Should be same again for 10/- resistance instead of 5/- resistance but Epic Energy Resistance won't be allowed. Yet.3333
21+Epic WarlockAs Epic Warlock3333


Warlocks are born of a supernatural bloodline, and seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power. A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions' benefit.

WARNING: To cast a invocation, a warlock must have a Charisma score of 10 + the spell's level. For example, to cast a 3th-level invocation, a warlock must have a Intelligence of 13.

- Alignment Restrictions: Chaotic or Evil only.
- Hit Die: d6.
- Proficiencies: Proficient with simple weapons and light armor. Warlocks are not proficient with shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Class Skills: Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Intimidate, Heal, Lore, Spellcraft, Use Magic Device.
- Primary saving throw(s): Will.
- Base attack bonus: Medium (+3/4 per level).
- Spellcasting: Arcane (Charisma-based, unlimited invocations per day, spell failure from armor is a factor); warlocks begin the game knowing Eldritch Blast.

ABILITIES:

1: Eldritch Blast - Starting at 1d6 damage, this basic ranged touch attack may be augmented by one Eldritch Essence and one Eldritch Blast Shape if chosen as invocations.
2: Detect Magic - As the spell, unlimited uses per day
3: Damage Reduction 1/- - Does not stack with a Barbarians damage reduction
  Eldritch Blast 2d6
4: Skill Focus: Use Magic Device
5: Eldritch blast 3d6
7: Damage reduction 2/-
  Eldritch blast 4d6
8: Fiendish resilience 1 - Regenerate 1 HP/round for 20 rounds once per day.
9: Eldritch blast 5d6
10: Energy resistance - Choose a bonus Energy Resistance feat
11: Damage reduction 3/-
  Eldritch blast 6d6
13: Fiendish resilience 2 - Regenerate 2 HP/round for 20 rounds once per day.
14: Eldritch blast 7d6
15: Damage reduction 4/-
17: Eldritch blast 8d6
18: Fiendish resilience 5 - Regenerate 5 HP/round for 20 rounds once per day. 
20: Eldritch blast 9d6
  Energy resistance - Choose a bonus Energy Resistance feat

EPIC LEVELS:

Your supernatural abilities have transformed you into a powerful epic warlock. Your soul will not be satisfied however, until further power is achieved.

Hit Die: d6.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic warlock gains a bonus feat every three levels after 20th

Epic Warlock Bonus Feats List:
Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.

Warlock Invocations

This list is being reviewed. Many won't be added.

These are split up by level (least/lesser/greater/dark) and also noted if they are Eldritch Essence that modifies Eldritch Blasts effects, or a Eldritch Blast Shape which alters it's properties. Ones marked as Other are their own, separate invocation.

Source: https://srd.dndtools.org/srd/magic/invocations/classInvocationLists/warlockInvocations.html

SLE is Spell Level Equivalent. By default the engine treats them as 1/2/3/4 for least/lesser/greater/dark (for the purposes of concentration checks etc.) but the invocation scripts themselves use that spell level for spell immunity and save DC values.

Least

SourceTypeNameSLEDescriptionNotes
CMOtherAll-Seeing Eyes:2As comprehend languages on written material, bonus on Search and Spot checks.
CArOtherBaleful Utterance2Speak word of the Dark Speech and shatter objects as the shatter spell.
CArOtherBeguiling Influence2Gain bonus on Bluff, Diplomacy, and Intimidate checks.
CArOtherBreath of the Night1Create a fog cloud as the spell.
CMOtherCall of the Beast2Speak with animals and influence their behavior.
CityOtherCocoon of Refuse1Subject is entangled by trash and detritus in an area.
CArOtherDark One’s Own Luck2Gain a luck bonus on one type of saves.
CArOtherDarkness2Use darkness as the spell.
CArOtherDevil’s Sight2See normally in darkness and magical darkness.
CArOtherEarthen Grasp2Use earthen grasp as the spell.
DrMBlastEldritch Glaive:2Blast becomes a glaive, which uses touch attacks to hit.
CArBlastEldritch Spear2Blast range increases to 250 feet.
CArOtherEntropic Warding2Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent.
CArEssenceFrightful Blast2Target must make Will save or become shaken.
CMEssenceHammer Blast:2Eldritch blast deals normal damage to objects.
CArBlastHideous Blow1Melee attack channels eldritch blast.
CArOtherLeaps and Bounds2Gain bonus on Balance, Jump, and Tumble checks.
CArOtherMiasmic Cloud1Create a cloud of mist that grants concealment and fatigues those who enter.
CMOtherOtherworldly Whispers2Gain bonus on Knowledge checks.
CArOtherSee the Unseen2Gain see invisibility as the spell and darkvision.
CMOtherSerpent's Tongue2Gain the scent ability, +5 bonus on saves against poison.
CArEssenceSickening Blast2Target must make Fortitude save or become sickened.
CMOtherSoulreaving Aura2As reaving aura, plus gain temporary hit points if nearby creature dies.
CArOtherSpiderwalk2Gain spider climb as the spell and you are immune to webs.
CArOtherSummon Swarm2Use summon swarm as the spell.
CMOtherSwimming the Styx2Gain swim speed and ability to breathe water.

Lesser

SourceTypeNameSLEDescriptionNotes
CArEssenceBeshadowed Blast4Target must make Fortitude save or become blind for 1 round.
CArEssenceBrimstone Blast3Blast deals fire damage and target must make Reflex save or catch fire.
CArEssenceHellrime Blast4Blast deals cold damage and target must make Fortitude save or take –2 penalty to Dexterity.
CArBlastEldritch Chain4Blast jumps from initial target to secondary targets.
CArOtherCharm4Cause a single creature to regard you as a friend.
CArOtherCurse of Despair4Curse one creature as the bestow curse spell, or hinder their attacks.
CArOtherThe Dead Walk4Create undead as the animate dead spell.
CArOtherFell flight3Gain a fly speed with good maneuverability.
CArOtherFlee the Scene4Use short-range dimension door as the spell, and leave behind a major image.
CArOtherHungry Darkness3Create shadows filled with a swarm of bats.
CArOtherStony Grasp3Use stony grasp as the spell.
CArOtherVoidsense4Gain blindsense 30 feet.
CArOtherVoracious Dispelling4Use dispel magic as the spell, causing damage to creatures whose effects are dispelled.
CArOtherWalk Unseen2Use invisibility (self only) as the spell.
CArOtherWall of Gloom2Use wall of gloom as the spell.
CityOtherThieves’ Bane3As hold portal, plus the portal explodes for 5d6 damage when forced open.
CMEssenceBaneful Blast3Eldritch blast deals extra damage against specified creature type.
CMOtherCold Comfort2You and nearby allies protected by endure elements.
CMOtherCrawling Eye3Your eye leaves your head and grows spidery legs, enabling it to scout for you.
CMOtherDisembodied Hand4Detach one of your hands and send it forth to manipulate objects or attack.
CMOtherMask of Flesh3Touch attack imposes 1d6 Cha penalty and transforms you to look like target.
CMOtherRelentless Dispelling4As targeted dispel magic, with additional targeted dispel magic the next turn.
CMOtherWitchwood Step3Walk on water and move through some obstacles unimpeded.
DrMEssenceDeteriorating Blast4Blast lowers damage reduction of target.
DrMOtherDread Seizure4Target moves at half speed and has a -5 penalty to attacks.
DrMOtherIgnore the Pyre4Gain resistance to any energy type equal to your caster level.
DrMOtherWeighty Utterance4Flying creature falls to ground.
DotUOtherSpider-Shape3Take the form of a fiendish spider.
DotUOtherSudden Swarm4Creature killed by eldritch blast explodes into spiders.

Greater

SourceTypeNameSLEDescriptionNotes
CArEssenceBewitching Blast4Target must make Will save or be confused for 1 round.
CArEssenceNoxious Blast5Target must make Fortitude save or be nauseated.
CArEssenceRepelling Blast6Target must make Reflex save or be knocked back.
CArEssenceVitriolic Blast6Blast ignores spell resistance and deals acid damage for several rounds.
CArBlastEldritch Cone5Blast takes the shape of a cone.
CArOtherChilling Tentacles5Use Evard’s black tentacles as the spell, and deal extra cold damage to creatures in the area.
CArOtherDevour Magic6Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled.
CArOtherEnervating Shadow5Gain total concealment in dark areas and impose a Strength penalty on adjacent living creatures.
CArOtherTenacious Plague6Use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon.
CArOtherWall of Perilous Flame5Create a wall of fire as the spell, but half the damage from the wall results from supernatural power.
CArOtherWarlock’s Call5Use sending as the spell, but risk damage from recipient.
CityOtherDevil’s Whispers5As suggestion, plus subject believes his actions were his own idea.
CMOtherCaustic Mire4Acidic sludge slows progress, deals damage.
CMOtherHellspawned Grace6Transform into a hellcat for 1 round/2 warlock levels.
CMOtherHindering Blast4Target of your eldritch blast must succeed on a Will save or be slowed for 1 round.
CMOtherNightmares Made Real5Create illusory terrain that damages foes and allows you to hide.
CMOtherPainful Slumber of Ages6Creature falls asleep, takes damage when awakened.
DrMBlastDragonward6Resist dragon abilities.
DrMOtherEldritch Line5Blast becomes a 60ft line.
DrMEssencePenetrating Blast6Blast has +4 bonus on caster level checks to overcome spell resistance, and target has spell resistance lowered.

Dark

SourceTypeNameSLEDescriptionNotes
CArEssenceUtterdark Blast8Target must make Fortitude save or gain two negative levels.
CArBlastEldritch Doom5Blast affects all enemies within 20 feet.
CArOtherDark Discorporation8Become a swarm of batlike shadows, gaining many benefits of the swarm subtype.
CArOtherDark Foresight9Use foresight as the spell, and communicate telepathically with a close target of the effect.
CArOtherPath of Shadow6Use shadow walk as the spell and speed up natural healing.
CArOtherRetributive Invisibility6Use greater invisibility as the spell (self only) that deals damage in a burst if dispelled.
CArOtherWord of Changing5Use baleful polymorph as the spell, but the effect could become permanent.
CMEssenceBinding Blast7Target of your eldritch blast must make Will save or be stunned for 1 round.
CMOtherCaster's Lament8Your touch can break enchantment, and you can counterspell.
CMOtherSteal Summoning6Take control of another caster's summoned monster.
DrMOtherImpenetrable Barrier7Conjure wall of force as the spell.

Old Notes

Warlock 3E vs NWNEE

Some notes on Warlocks:

  • Gain 1 invocation every so often, can swap them out ala Sorcerer/Bards

Invocations are like this, with what we'll do in NWNEE:

Item3ENWNEEFurther Notes
Type of abilitySpell-like ability with traits of spellsPure spell
Ability Learning Progression

Level 1: 1, Level 2/3: 2, Level 4/5: 3 etc.

6, 11, 16 unlock new tiers.

Max out at Eldritch Blast plus 12 Invocations known

Two main options using spellbooks.

  • Cleric-style spellbook (all spells known, limited spell slots to put them in)
  • Take bonus feats to choose which invocations to obtain
  • Simply unlocks all spells, then enforce through the spell slot functions what is available so it can be put on the quickbar and refreshed so unlimited (eg a heartbeat script)
  • Have Eldritch Blast as level 1, and unlock more slots as they advance appropriate to the 12 given ones mainly for aesthetics. Technically they could take 12 "least" ones

Second option is more spell-book-choosy so easier to parse the available invocations:

  • Sorcerer-style spellbook (limited spells known, spell slots per level but any can be cast, just set it to something high like 100)
  • SpellKnownTable we simplify, the levels we use are:
    • 0 - Eldritch Blast is a "cantrip" so always selected
    • 1 - Least
    • 2 - Lesser
    • 3 - Greater
    • 4 - Dark
      • The main jank on this is: Enemy Counterspells are much more effective, Automatic metamagic works more easily, and concentration checks are much easier
      • We can work around some aspects like ResistSpell (ie globes etc.) with custom checks.
      • Would need a new style of spell book to accommodate these things, or a "RealLevel" in spells.2da for these aspects...!

The other option is feats which are a pain, since you can't inherently swap them out or find them on the spell radial:

  • ActionCastSpell with cheat cast, might accommodate some of this
    • Can be from a NUI panel (ie done after level up) but no quickbar use then but can swap them out
    • Can be done from feats but this makes them permanent and not swappable (not the worst thing since it is easier to access on quickbar still)
    • For Arcane Spell Failure portion can apply in the spell hook. This should have concentration checks as normal, but I don't think counterspelling will work as usual. Need to check how cheat-cast spells fully work.

Effects

Eldritch Blast changes; usually a toggle, sometimes a permanent choice

Spell scripts can account for the effects.
Arcane Spell FailureArcane Spell Failure except in light armorProbably easiest done (without effects) with just a spell hook check
Spell ResistanceYes as normal using class levelsSpell scripts can account for the effects of spell resistance.
Metamagic

Need spell-like ability versions

NB: For now not enabled (except the automatic variants which cannot be disabled)

We should probably mimic this with feats allowing some NUI toggles, since it allows it to be enabled

Of course limits it to Empower, Maximise, Extend and possibly Still (just don't do ASF check in spell hook). Silent and quicken are not possible.

We could have the original Metamagic feats work but in a sense restrict them to a limited amount of uses/day (and limit spell level it can use based on caster level) using the spell book manipulations. Simplifies things mechanically.

We could also add bonus feats when the Ability version feats are chosen, that are disabled after X uses...but needs proper spell books.


Concentration ChecksYes as other spells doNeed to see how it works with cheat-casting (and defensive casting...) if we use that, else sound if normal spell book.

The actual invocations range from great to really crap. Might have to cull a whole load of them. Maybe take a page from NWN2 on which to include.

The other abilities are not too bad:

  • Damage reduction - apply an effect or reuse the Barbarian's damage resistances (which can't be overcome and end earlier)
  • Detect Magic - if we implement the spell throw it on as a free feat
  • Deceive Item - allow scrolls to have UMD take 10 (Obsidian made it a +4 to skill checks, we could just give the free feat, Skill Focus: Use Magic Device)
  • Energy Resistance - use existing feats for this

Class requirements for Prestige Classes are only caster level (ie Warlocks level) but not spell level which NWNEE doesn't really support checking except by class levels (or I guess feats if you added them at the right levels).


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