Overhaul Changes
- Change to Hide in Plain Sight to be at a later level (maybe between 5 and 8) to stop 1 level dips since it is super powerful, and helps make it similar to Assassin.
- Also add some better powers - since they have no shadow teleport and some of the powers are a bit naff.
- Probably replace Slippery Mind and Improved Evasion and change it to just the Rogue bonus feat list, and make it available at more levels. If we then extend the Rogue bonus feat list it'll affect them too.
- Still is tough to balance/improve - without Sneak Attack it's losing a lot of damage compared to pure rogue.
Some skill issues as well, not sure why crafting skills and others are not class skills usually they are for all classes:
- Shadowdancer and weapon master are the only classes lacking the generic class skills craft weapon, craft trap, craft armor as well as concentration and parry (all are cross-class skills).
Overhaul Description
(PRESTIGE CLASS) Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers. - Hit Die: d8. - Proficiencies: Simple weapons and light armor. - Skill Points: 6 + Int Modifier. - Primary saving throw(s): Reflex - Base attack bonus: Medium (+3/4 per level) REQUIREMENTS: Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks. Feats: Dodge and Mobility. ABILITIES: Level 1: Hide in Plain Sight - Can hide even while being observed. 2: Evasion - No damage on a successful reflex save. Darkvision - Able to see in dim areas. Uncanny Dodge I - Retain dexterity bonus to armor class, even if flat-footed. 3: Shadow Daze - Inflict an illusory daze upon an enemy. Summon Shadow - Able to summon a shadow. This improves at level 6 and 9. 4: Shadow Evade - Armor class, concealment and damage reduction bonuses. 5: Defensive Roll - Avoid death with a reflex save. Uncanny Dodge II - Grants a +1 bonus on Reflex saving throws made to avoid traps. It also grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. 7: Slippery Mind - Failed Will saving throw gets automatic reroll. 10: Improved Evasion - Failed reflex saving throws result in only half damage. Uncanny Dodge III - Grants an additional +1 bonus on Reflex saving throws made to avoid traps. EPIC LEVELS: You have become almost indistinguishable from the darkness that cloaks you. As an epic shadowdancer you can become as shadow. Hit Die: d8 Skill Points at Each Additional Level: 6+ Int Modifier Bonus Feats: The epic shadowdancer gains a bonus feat every three levels Special: Shadow Evade: gains an additional +2 to its damage reduction amount and an additional +1 to its ability to resist magical weapons for every five levels (i.e., a 15th level shadowdancer has 20% concealment and 12/4 damage reduction). Epic Shadowdancer Bonus Feats List: Blinding Speed, Epic Shadow Lord, Epic Skill Focus, Epic Dodge, Epic Reflexes, Improved Whirlwind Attack, Self-Concealment, Superior Initiative.