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Some changes for Hordes.

Full Multiplayer Support

The modules are partially coded for multiplayer. Earlier stuff more than later. Things like cutscenes kinda work, with player 1 being the main one.

What's missing is several times the party as a whole is not teleported/transported to the next location, plus some other scripting that doesn't take into account other players.

More Companions

Would be like other campaigns expanding the number of companions. It already supports 2 so most of the coding is there for more. Difficulty would dive off a cliff however.

Cut Content

See subpage.

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