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This is a list of all the default NWN spells and abilities and some minor changes made to them compared to base NWN.

Any changes to TLK entries to include additional spellbooks will not be noted.

Major rewrites of spells will be under another page.

Table of Contents

General changes

The TargetType will be updated to include Doors if Placeables are included (primarily damage dealing spells). Removing Placeables and Doors from spells may be problematic if used by scripts (Eg "Cast cure light wounds on this alter!" or "cast neutralise poison on this body placeable!").

Spells (Type: 1)

Abjuration

SpellChange MadeNotes

Clarity

Spell School: Moved to Abjuration from Necromancy

Counterspell: Added Charm Person

Moved to same spell school as Lesser Mind Blank and Mind Blank and to match the spell description.
Dispel MagicUpdated description: No spell resistance and Large radius
Greater DispellingUpdated description: No spell resistance and Large radius
Greater Spell BreachCounterspell: added Globe of Invulnerability, Greater Spell MantleMentioned in the spell description but not implemented
Greater Spell MantleCounterspell: added Greater Spell BreachMentioned in the spell description but not implemented
Mordenkainen's DisjunctionUpdated description: Large radius
ResistanceInnate level set to 0Incorrectly was set to 1
Lesser Dispel

Description updated: Include Verbal, no spell resistance, and large radius

Innate level in description updated to 2

Metamagic: Quicken added

All other dispel spells include Verbal, and NWN2 was updated to be the same. Makes sense!
Mind Blank

Counterspell: Added Mass Charm

Removed Hostile flag

Script needs fixing to remove more mind effects really - it's a level 8 spell! Should also make the list explicit.
Remove Fear

Removed Hostile flag


Spell Mantle

Counterspell: added Breach and Greater Spell Breach

Mentioned in the spell description but not implemented, added both since obviously just Breach is a lower powered version anyway

Wounding Whispers

Metamagic: Remove Empower, Maximize

Mistakenly given Empower and Mazimize, even though no spell effects can use it

Note: Need to fix spell script so the damage shield is actually using randomised values each hit

Conjuration

See also Overhaul Spells - Shadow Conjuration for the Shadow Conjuration/Greater Shadow Conjuration/Shades page.

SpellChange MadeNotes

Neutralize Poison

Updated description to add that disease and ability score reductions are also removed


Vine Mine

  • Entangle
  • Hamper Movement
  • Camouflage

All made conjuration spell school as parent

All made level 5

Might want some buffs since these are not...great spells. Some bug fixes in the script too.

Divination

SpellChange MadeNotes
Find Traps

Innate Level 3 → 2

Metamagic: Removed Extend

Now matches spell description.

Note Find Traps and Knock probably need a bit of rework, at least a check. The "Extend" Metamagic suggests it was once a duration spell.

IdentifyInnate level set to 1Incorrectly was set to 2
Legend LoreInnate level 5 → 6

Incorrectly was set to 5

Note compared to Identify this sucks, need to improve or probably lower Lores.

Power Word, KillCounterspell: Added Death Ward


Power Word, StunCounterspell: Added Clarity


Enchantment

SpellChange MadeNotes
Bane

Change targeting to Harm Enemies only

AI category changed to Harmful AOE (Discriminate)


BlessSpell script: No longer focused on selfMakes it work like Bane
Tasha's Hideous LaughterMetamagic remove Empower, Maximise

These are not used for variable duration rolls

Note: script needs some immunity check fixes

War Cry

Hostile flag added

Counterspell: Added Silence

Hostile flag since the game can apply Fear in an AOE

Evocation

SpellChange MadeNotes
Aura of Hellfire

Persistent AOE AI category

This is a rare creature only spell not tied to a spellbook
Cloud of Bewilderment

Updated description: affects any creatures in the area if not immune to poison


Darkness

Hostile flag added

Counterspell: Added Light

Spell script will need fixes for Spell Resistance checks. Checks "Immunity" only. Mmm. Just make it a normal ResistSpell check tbh. Game already bugs out with this quite a bit.
DirgeSet to 0 range (personal anyway), and not hostile. Also removed spell projectile.Personal spell so some copy/paste mistake.
LightCounterspell: Added DarknessWas missing but is in description
Sound Burst

Metamagic: add Empower (had Maximise already)

Not adding Extend since the spell effect is "Instant" not "Temporary" which is just how D&D is sometimes. It'd also make the spell quite powerful for a level 2 AOE stun spell.

May need description adjustments so the stun doesn't affect deaf/unable to hear people.

Shelgarn's Persistent Blade

Metamagic: remove Empower, add Extend


Sunbeam

Metamagic: add Empower (had Maximise already)

Missing metamagic.

Word of Faith

Added Somatic component which appeared to be missing

Fixed visual targeting (discriminate, only affects allies)


Illusion

SpellChange MadeNotes
Ethereal VisageComponent added: SomaticWas missing Somatic but was in description and fits other similar spells

Necromancy

SpellChange MadeNotes



Inflict Minor Wounds

Inflict Light Wounds

Inflict Moderate Wounds

Inflict Serious Wounds

AI Category changed to Harmful Touch from nothing

Will help some AI stuff
Ray of Enfeeblement

Counterspell: Added Bull's Strength

Metamagic: Silent removed

Description: Changed to "Maximum of +5" and Negative as the descriptor

Somatic only, plus counterspell wasn't added.
Scare

Metmagic: Silent added

Counterspell: Added Remove Fear

Has verbal components and fixed counterspell that was mentioned

Transmutation

SpellChange MadeNotes
Aura of VitalityRange: Touch → Short

As noted in the description. Note spell script also needs fixing (centres on caster anyway). This is how the 3E spell works: https://dndtools.org/spells/magic-of-faerun--20/aura-of-vitality--1732/

Transmutation
Level: Druid 7,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature per 3 levels, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

All targets receive a +4 enhancement bonus to Strength, Dexterity, and Constitution scores.

Awaken

Range: Touch → Self

Valid Targets: Self, Item

Changed to self-targeting for ease of use. It just affects your animal companion after all.

This needs some scripted fixes toa llow Maximize to work too.

Balagarn's Iron Horn

Changed from Enchantment to Transmutation

Marked as Hostile

AI category changed from AOE Discriminate to AOE Indiscriminate

It was obviously meant to be Transmutation since the PnP is Transmutation. Probably copy/paste error.

Things we might want to do to improve it is change it from a personal circle to a close ranged cone, ala Burning Hands style. Better since can not hit allies then.

Battletide

Removed Hostile flag

Removed projectile (personal only)

AI category changed to Persistent AOE

Minor fixes

KnockMetamagic changed to Quicken/Silent instead of Quicken/StillNo somatic component only verbal so this makes more sense.
Polymorph Self

Innate spell level of subspells 3 → 4

Subspells added relevant metamagic (just in case we need a reference for it)

Minor fix to the level, mainly may affect opposing counter spells or spellcraft checks
Stone to FleshMetamagic: Remove extendNot needed metamagic
UltravisionMetamagic: Added QuickenJust was missing metamagic

General

Note no default game spells are General, although might move a few to it - not that it'll fix anything but keeps things standardised.

SpellChange MadeNotes



Spell Abilities / Monster Abilities (Type: 2)

These are several here which are Druid or Shifter abilities. Most Shifter Polymorph abilities should be usually separated from the spells because:

  • Spells which have metamagic can have it applied to the unlimited use versions added for the Polymorph
  • Caster level / DC is messy when it's the same as a usual spell not specifically for the Shifter/Druid

Although TBH it's not that overpowered to leave them in.

Epic Spells are being left as these in case Bioware ever used them on creatures. Toolset may clean the spells off if not left as creature spells.

NameSubtypeChange MadeNotes
Captivating Song

Monster Ability

Spell School changed to General

Personal (0) range from 20M

Marked as hostile

AI category changed to AOE Discriminate


Epic Spell: Epic Mage Armour

Epic Spell

School changed to Conjuration (For what it's worth)


Epic Spell: Greater Ruin

Epic Spell

Added Hostile flag


Epic Spell: Epic Warding

Epic Spell

Removed Hostile flag

AI Category changed to "Protection Self"

Range changed to 0


Extract Brain

Monster Ability

Removed "master" of this spell

Messed up some GetHasSpell queries
Fire Stream (Shifter, Azer Chieftain)

Polymorph Ability

Removed erroneous metamagic, changed to General spell school


Gaze, Petrification

Monster Ability

Copied settings from other Gaze abilities:

Range: 20M → 8M

Somatic component added

Allow target area

AI category updated to AOE Indiscriminate

Spell targeting info updated to match

Seems a copy/paste mistake, taken most settings from other Gaze (cone) attacks
Gaze, Petrification (Shifter version)

Polymorph Ability

As above

Some errors as above.
Invisibility (Shifter - Spectre/Kobold form)

Polymorph Ability

Removed erroneous metamagic, added Invisibility Purge as counterspell


Illithid Mind Blast (Monster version)

Monster Ability

Updated description to match effects

Spell school set to General

Updated icon


Psionic Charm Monster

Monster Ability

Updated description to match effects

Changed target flags/made cone AOE

Spell school set to General

Updated icon

Remove concentration

Script also needs a few fixes (like the eGaze changing constantly in mixed PC/NPC environments)
Psionic Inertial Barrier (Monster and Shifter)

Monster Ability

Updated description to match effects

Spell school set to General

Updated icon (Although better would be to recolour a spell icon (eg Mage Armour) to yellow to make it easier to see.

This is a good thing: We should make all the monster versions the same as the shifter versions really. Or at least make them work better for non-shifters if used as a NPC.

Psionic Mind Blast (Monster version)

Monster Ability

Updated description to match effects

Changed target flags/made cone AOE

Spell school set to General

Updated icon


Psionic Mass Concussion (Monster version)

Monster Ability

Updated description to match effects

Removed erroneous metamagic flags

Fixed target flags

Spell school set to General

Updated icon


Psionic Mind Blast Personal (Monster version)

Monster Ability

Updated description to match effects

Fixed target flags (self only)

Spell school set to General

Updated icon

Components updated to Somatic only (from just Verbal) to match other Psionic abilities

Was "Psionic Mind Blast 10m radius" which itself was wrong - it's a 15 meter radius!

Perfect candidate for the new Psychic damage type

Shadowblend

Monster Ability

Updated description to match effects

Fixed target flags (self only) and range (0M)

Spell school set to General

Updated icon (really needs a new one)

Added AI Category: Protection (Self)

Left with no components.

Feat Spells (Type: 3)

Several things moved to this. It stops them being in the Toolset which clears up that list massively. Give them the feat if they need it.

NameSubtypeChange MadeNotes
Blinding SpeedGeneral

Remove Concentration

Remove hostile flag

Fix AI Category (Self Enchantment)

Type changed to Feat

Spell School changed to General

No idea why it has Concentration or the Hostile flag. Might not affect it but better left as this.
Death Domain, Negative Plane AvatarDomain

Changed to Feat category and General spell school

AI Category changed to Summon (although probably needs feat version changed too)

Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead)

Deathless Master Touch

Class

Remove Verbal component

Type changed to Feat

Spell School changed to General


Divine MightGeneralRange changed to PersonalAs per feat (only affects self)
Divine ShieldGeneralRange changed to PersonalAs per feat (only affects self)
Dragon Breath (Red Dragon Disciple)Class

Range changed from Touch to Close (8M)

Changed to Feat category and General spell school

Removed unneeded metamagic

Better range because 10M cone and the AOE display helps target for players
Imbue ArrowClass

Type changed to Feat from Creature Power

Target creatures, doors, placeables and ground (fireball arrow after all)

Removed Verbal component left Somatic

Spell School changed to General

AI category changed to Harmful AOE (indiscriminate)

Script changes would benefit the fireball effect being, well, a fireball that can damage allies potentially.

Oath of Wrath

Class

Type changed to Feat from Spell

Removed targeting items

Spell School set to General


Protection Domain, Divine ProtectionDomainChanged to Feat category and General spell schoolRemoves it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead)
Strength Domain, Divine StrengthDomain

Changed to Feat category and General spell school

Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead)
Trickery Domain, Divine TrickeryDomain

Changed to Feat category and General spell school

Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead)
War Domain, Battle MasteryDomain

Changed to Feat category and General spell school

Removes it from the creature abilities list in the toolset, but that's not a bad thing (should have the feat instead)

Other (Type: 4)

Generally items, anything else not to be listed in the toolset like cutscene only or cheat-cast only stuff.

Also can apply to polymorph-only Shifter spells, which is useful for hiding these odd ones from the toolset.

NameSubtypeChange MadeNotes

Rogue's Cunning

Item Spell

Type changed to Other (Item ability) from Spell

Seems originally was going to be a spell potentially so just a Bioware mistake. Unlikely to affect any NPC content.

Disabled

These were removed due to addition of spellbooks.

NameClassNotes
SleepHarper
InvisibilityHarper
Cat's GraceHarper
Eagle's SplendorHarper
Golem SlamMonsterBit broken may disable/remove need to check if it is used by anything possibly a HotU special monster