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NWN EE v87.8193-35-36 40 (DevelopmentPreview)


Follow these steps to install FUBAR:

1) Make sure NWN EE is running PREVIEW and is patched to the latest PREVIEW version.
2) Copy userpatch.INI to your NWN EE user directory (.../Documents/Neverwinter Nights)
3) Open nwn.ini and verify that this line is present:   PATCH=D:\Documents\Neverwinter Nights\hak
   If the line is missing, add it. If the path is not the same, change it, and move any hak files from the folder specified in the old path to the /hak folder4) Manual Download Only - Copy the remaining contents of the archive to their corresponding user folders (/docs , /erf, /hak, and /override)
This MOD also includes a folder named /data with a subfolder named /hk. The id_resources.HAK file inside is ONLY needed if you are playing Infinite Dungeons and replaces the corresponding HAK in your game's installation folder. 

Also, whenever you update the game, the FUBAR version of id_resources.HAK will be reverted back to the original version that shipped with the DLC. 


Do NOT install I do not recommend installing "Beamdog's HD Art Pack" or the "Beamdog's HD Art Pack With with Community Fixes". These MODsare MODs are best suited for use with a vanilla install of NWN EE. Due to the frequency with which the game loads  and unloads art assets, I have experienced numerous instances of lag and stuttering in areas where a large number of phenotype-based models are present. These MODs also conflict with the iteration of the ACP used in Project FUBAR.

Note that some users have had success getting the HD Pack to work with FUBAR. Try it if you want, but I don't want to hear about it.


For Builders wishing to incorporate FUBAR directly in their module (and have access to the new content), follow these simple steps:

  1) Open your module in the toolset and then open Module Properties >> Custom Content,
  2) Attach fubar_core.HAK and fubar_core2.HAK to the module, and
  3) Import fubar_worm_areas.ERF

Builders need not redistribute this MOD with their module. Instead, it is recommended to direct players to subscribe to it via the Steam Workshop or to download it from my personal siteyou will need to create a HAK structure for the files that are loaded into the /override folder. Remember that HAKs over 2 GB in size can cause issues - FUBAR will probably require 2-3 HAKs to get all the content from the /override.


These instructions assume that this MOD was installed using If subscribed via the Steam Workshop.

1) Unsubscribe from the Project in the Steam Workshop
2) Delete userpatch.ini from your NWN EE user directory (.../Documents/Neverwinter Nights)

Users using the Vault installation will , simply unsubscribe from the MOD. If you moved the files to your user /override folder, you need to manually delete them from the folder.

If using the manual installation from the Vault or my site, you have to manually uninstall the files from their your user /docs , /hak, and /override folders in their NWN EE user directory.


This is an unofficial, fanmade fan made modification. No warranty is given nor implied. Use at your own risk. While there is a Google doc in which to report errors, the existence of this doc does NOT mean I will fix them within what others deem a reasonable timeframe. FUBAR is a hobby that I work on in my spare time when I see fit to do so.