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ElementScreenshot ExampleGUI File(s)MDL File(s)Animation(s)Model NWN Explorer ScreenshotTexture File(s)Texture File ScreenshotDescription and Notes
Misc

gui_empty.mdl

empty.mdl



none

none


Both contain no nodes or faces. They always appear to be placeholders or similar, but essentially are always cached/loaded by the game
Mouse IconNot sure if used??????gui_pointer01.mdl

gui_gring01

Not sure this is used any more - it looks to be an old icon going by the model? Possibly used for debugging?

Main Menu Button

pre_main.guictl_btn_pre_176.mdl

up

down

checkedup

checkeddown

uncheckedup

uncheckeddown

disabled

hilite

encouraged

ctl_btn_pre_178

Animated button for the main menu and other ones (176 / 178 = pixel width?). Note the different texture file name - maybe the main menu was adjusted at some point slightly.

The texture ctl_btn_pre_178.tga is obviously the main button "states".

Radial ring?

gui_ra_clearring.mdl

gui_spellmenu

"Clear Ring" possibly used on radials (see texture name). Loaded at main menu possibly for cachingThis is the white ring that appears around a big button when it's highlighted for selection.
Radial menu?

gui_radialband.mdl

rubberband

size

gui_radialmenu

The radial most likely. Or part of it. Loaded at main menu possibly for caching. Most of the texture file appears to be more beta-like or placeholder stuff, but maybe still used, need to checkMost of this is unused but the top left part is the main "big icon" semi-transparent background circle.




gui_radialband

gui_rad_ring

Image Added

This appears to be used by the game directly, no model references it but after some playing around it appears this is the "tiny" circles in the radial.

The transparency it has doesn't work properly overlapping gui_radialmenu however.

Main Menu BackgroundSee right image.
pnl_main_bg.mdl

gui_pre_bknd3See left image.

Beamdog overwrote this presumably to have a new background image displayed. The image itself is a 3840x2160 sized TGA, but since it only loads in the main menu it doesn't really matter.

Main Menu

pre_main.guipnl_mainmenu.mdl

gui_pre_logoSee left image.

Looks to be what the before menu logos are added to, and what the "Pre-game menu" is made up of.

Note: Beamdog added their own texture file for this (again huge sized as above).

There are dummy nodes for these however which may provide a layout clue for other elements, or may be unused:

ExitButton01, JoinButton01, OptionsButton01, MoviesButton01, LoadButton01, NewButton01, QuickButton01

Quick Chat


pnl_quickchat.mdl

size

gui_boxes

Presumably the quickchat menu. Loaded at the main menu perhaps for caching. Doesn't seem to have a GUI file so likely hardcoded reference.

The texture file is a commonly shared one and certainly a fun one to "upscale." Since it has essentially hard edges, it can be likely done by just doubling all the pixels or similar. Adding in any banding or "smoothing" messes things up.

Scrollbar


scrollbar_simple.mdl



Used on many layouts and models.



ctl_btn_ctr.mdl

up

down

checkedup

checkeddown

uncheckedup

uncheckeddown

disabled

hilite

ctl_btn_ctr
This seems to be used for many GUI elements

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