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Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes
Ettercapnw_ettercapEttercap166po_ettercap_

c_ettercap.mdl


c_ettercap.tgasupermodel: c_troll


c_ettercap (4x upscale)

Uses the troll animations to good effect to be honest.

Trolls are under Giant → Trolls.

Hook Horrornw_horrorHook Horror102po_horror_

c_horror.mdl

c_horrorHas animations





Is supermodel for Vrock, which is in Planar → Fiendish.

There is a higher quality texture, but rather different colourisation of this model as c_hookhorror. Could perhaps recolour, or just use maybe...although the model needs some work to be honest.

Image Added

Umber Hulknw_umberhulkUmber Hulk168po_umberhulk_

c_umberhulk.mdl

c_umberhulk.ddsHas animations





Doesn't appear to be a supermodel for any other model.

The c_umber texture appears to be a "before adding highlights" which we might be able to create a vaguely proper normal map from, or use as a the base diffuse file.

Will-O'-Wispnw_willowispWill-O-Wisp116po_willowisp_

c_willowisp.mdl

Emitter textures:

fxpa_smoke01a

fxpa_flare1

supermodel: c_a_bat





This creature is actually mostly an emitter based model no real way to upgrade it, although some colour variants may be nice.

There is one trimesh box but it is set to render 0, shadow 0...might be worth cleaning up but was probably there to render it in 3ds Max for whatever purposes.

The animations are...the bats! Weird, but kinda makes sense (floating, throws itself at an enemy to attack)

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