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Any DelayCommand issued from the trap script may not fire since the trap object may disappear before it can be done - need to double check this. Possibly have a script execute on the area to apply the damage/vfx instead. It's one thing some traps lag a lot since a lot of VFX fire instantly.

Note that there are bugs around firing EffectDamage instantly from any script with a loop (the loop may reset due to other scripts being run) - and current traps commonly do this.

Additional Trap Types and Difficulties