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CEP 3.03 is the current latest version of CEP.

Main Features:

  • Over 35.000 models compiled
  • Content updates for new creatures and some even override existing ugly models
  • Fixes for some .2das and individual files.
  • New VFX (weapon VFX and darkness spell override)

I thank everyone for the continued support for keeping CEP alive, and to all the contributors who allowed me to use their incredible content.

2da Changes

Following .2da files were changed

  • cls_feat_dradis
  • cls_feat_pal
  • cls_feat_palema
  • cls_feat_rang

Thanks to Jorteck for fixing these, and pointing out an issue.


Below you will find a new assortment of creatures added to the CEP 3.03 version.

  • Shadguy's Celestial Zodiac Animals (Label is Celestial, Zodiac, Dog, Dragon, Goat, Horse, etc)
  • Shemsu Heru & Stonehammer Vampire creatures from World of Darknes CCC
  • Mephit overrides (six_thrice)
  • Pixie override (Stonehammer)
  • Eurgiga's Thick-Hide Demons

Color Options

Visual Effects

Valbor created these new weapon VFX to use with CEP 3.03. As they are implemented into CEP outside the norms of default NWN, they are labelled as CEP | Runic, Shatter, Abyssal, etc.

  • Shatter
  • Runic
  • Infernal
  • Abyssal
  • Axiomatic

Miqail shared a change to the darkness spell in discord, that will change to the following:

Darkness spell change


New wings reskinned and added by Shadguy, original red version created by Valbor. They are labelled as Shadow Angel: Color

  • Red
  • Black
  • Yellow
  • Green
  • Cyan
  • White
  • Purple


  • Included Soren's HDR and PBR textures for mines and cavern override.


Over 35.000 models compiled, for improved performance.


  • wmb_worldmap.tga removed, redundant file overriding worldmap.
  • appearance.2da fixes lines 58 & 59, 124 and 125 fixed envmap changed from default to ****
  • appearance.2da fixed line 89 for Golem: Iron (had no animations previously)