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As usual they need to be 16 characters + .tlk extension. They can go in a hakpack (whether or not the toolset likes this - you can always put it in a hakpack AND in the tlk folder, but only distribute the hakpack)Tlk files placed into a hakpak won't be recognized by the game; it's as if it's not in the hak at all.

Using a Custom TLK File

To use the TLK numbers, well, they start at 1, so Bioware made a magic number to add onto any entry in the custom file - 16,777,216 (0x01000000 in hexidecimal). Your custom tlk file entry 0 will need 16,777,216 being referenced. 1 would be 16,777,217 and so forth.

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