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A list of effects and their identifiers:
Script Effect Creator | GetEffectInteger(eEffect, 0) statescripts.2da line ID | Notes |
---|---|---|
EffectCharmed | 1 | |
EffectConfused | 2 | |
EffectFrightened | 3 | |
EffectTurned | 4 | By default Bioware used the same script for this and Fear (nw_g0_fear) thus they do the same thing. |
EffectDazed | 5 | Dazed will not trigger it's script. This can be considered a bug. Creatures still retain some control so this shouldn't be a big issue. |
EffectStunned | 6 | |
EffectDomated EffectCutsceneDominated | 7 | What script is used depends on the creature applying the effect. While it should runs script in line 7 when the creature doing the dominating is a NPC it will not - but will set the creature to uncommandable. NPC on NPC also do not add associates properly. Replaces all the scripts of a target line 10 - 22 if the creature dominating is a PC and the target is an NPC. Need to test PC vs PC and NPC vs NPC more fully. |
EffectParalyze | 8 | "Held" script is Paralysis. |
EffectSleep | 9 |
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