A list of effects and their identifiers:
|Script Effect Creator|
statescripts.2da line ID
|EffectTurned||4||By default Bioware used the same script for this and Fear (nw_g0_fear) thus they do the same thing.|
|EffectDazed||5||Dazed will not trigger it's script. This can be considered a bug. Creatures still retain some control so this shouldn't be a big issue.|
What script is used depends on the creature applying the effect.
While it should runs script in line 7 when the creature doing the dominating is a NPC it will not - but will set the creature to uncommandable. NPC on NPC also do not add associates properly.
Replaces all the scripts of a target line 10 - 22 if the creature dominating is a PC and the target is an NPC.
Need to test PC vs PC and NPC vs NPC more fully.
|EffectParalyze||8||"Held" script is Paralysis.|