Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

A list of effects and their identifiers:

Script Effect Creator

GetEffectInteger(eEffect, 0)

statescripts.2da line ID

Notes
EffectCharmed1
EffectConfused2
EffectFrightened3
EffectTurned4By default Bioware used the same script for this and Fear (nw_g0_fear) thus they do the same thing.
EffectDazed5Dazed will not trigger it's script. This can be considered a bug. Creatures still retain some control so this shouldn't be a big issue.
EffectStunned6

EffectDomated

EffectCutsceneDominated

7

What script is used depends on the creature applying the effect.

While it should runs script in line 7 when the creature doing the dominating is a NPC it will not - but will set the creature to uncommandable. NPC on NPC also do not add associates properly.

Replaces all the scripts of a target line 10 - 22 if the creature dominating is a PC and the target is an NPC.

Need to test PC vs PC and NPC vs NPC more fully.

EffectParalyze8"Held" script is Paralysis.
EffectSleep9

...