|Console Command||Parameters||Description and Notes|
Compiles all loaded models, including binary
Compiles all loaded models, only ASCII.
|<name> is a resref name, eg; "mymodel" for "mymodel.mdl"||Specific model, will load and unload it for you even if it is not currently loaded|
|Command Line Parameter||Parameters||Description and Notes|
nwmain.exe compilemodel <name>
|<name> is a resref name, eg; "mymodel" for "mymodel.mdl"|
Same as the above console command; will compile the model and exit the game immediately
Have the model file somewhere the game can find it - eg the override folder
Command Line Script
On Windows save this as a .cmd file inside your Documents\Neverwinter Nights\ folder, then put the files to compile in Documents\Neverwinter Nights\development
It's set for the Steam version but alter the path as needed. REM uncomments a line.
Has a newer set of plugins in the form of Neverblender which support newer NWN:EE model things, and can export models using normals if you have two different skinmeshes in one model.