GMax / 3D Studio Max
GMax was used (adn and still is) for NWN development with the help of NWMax plugins. See this tutorial for a download and guide or this plugin page. It is however considered legacy and doesn't support all the NWN:EE features.
|Console Command||Parameters||Description and Notes|
Compiles all loaded models, including binary
Compiles all loaded models, only ASCII.
|<name> is a resref name, eg; "mymodel" for "mymodel.mdl"||Specific model, will load and unload it for you even if it is not currently loaded|
|Command Line Parameter||Parameters||Description and Notes|
nwmain.exe compilemodel <name>
|<name> is a resref name, eg; "mymodel" for "mymodel.mdl"|
Same as the above console command; will compile the model and exit the game immediately
Have the model file somewhere the game can find it - eg the override folder
Has a newer set of plugins in the form of Neverblender which support newer NWN:EE model things, and can export models using normals if you have two different skinmeshes in one model.
Clean Models EE
This tool can do two major things; it will clean up errors in models and do some work on them and compile them, and now for EE properly decompile the new EE model elements back into usable ASCII: https://neverwintervault.org/project/nwnee/other/tool/clean-modelsee
The older version is still available but is now out of date: https://neverwintervault.org/project/nwn1/other/cleanmodels3
NWMax for GMax/3D Studio Max
Now quite out of date plugins called "NWMax" "max-exported models use smoothing group, not explicit normals". It contains no updates for NWN:EE.
Has a newer set of plugins in the form of Neverblender, and can export models using normals if you have two different skinmeshes in one model.
Considered entirely out of date for NWN:EE now, see other options above. It has both compiling and decompiling options, but both do not support the latest NWN:EE features, and crashes decompiling them.
Clean Models 3
This is more of a cleanup and editor of models but fails on newer NWN:EE features and is no longer under direct development, see: https://neverwintervault.org/project/nwn1/other/cleanmodels3things compiled in the engine. This is used in NWNExplorer still which is why that will crash on newer EE compiled models.
Model Bones Limit
Bone notes. Dem bones. Dem bones. The bone limit has changed throughout NWNs lifetime: