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CommandValid OperatorsNotes and Description
WorkshopUpload <full path to your mod directory>
The path must be something like C:\Path\To My ModificationSee guide here and illustrated guide here. Uploads a mod to the workshop - will be hidden by default. Not entering anything uploads a blank one with no title!
MakePano <yaw_steps=18> <pitch_steps=4> <view_angle=40>

<yaw_steps=18>

<pitch_steps=4>

<view_angle=40>

Used to generate panoramic source data, for use in stitching programs

Outputs TGA files to Documents\Neverwinter Nights\screenshots

By default creates 90 files called "MakePano_pAA_yBBB.tga" where pitch "AA" value  is 0, 45, 90, 135 and 180 and yaw "BBB" value is 0, 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340.

Overwrites the old ones if you run this command again.

renderaabb <x>
x is 1 for mode on, 0 for mode off

This function produces visual information about the current tileset's walkmesh.

Available in the Debug Panel which has other advanced render options.

rendertilepathnodes <x>
x is 1 for mode on, 0 for mode off

This function produces visual information about the edges of tiles and tile features.

Available in the Debug Panel which has other advanced render options.

shadowfliporder <x>
1 to turn on the shadow flip orderFrom 1.85.8193.31: Fixed some common shadow rendering issues related to "behind" stencil tests. It does not fix every issue, however, and in rare cases, some issues may become more apparent - but all in all, the benefits should outweigh the drawbacks. The old approach can be restored with using "shadowfliporder 1" in the console.
printvertextdata
n/aFrom 1.85.8193.31: Added a new console command ‘printvertexdata’. Prints an overview of the amount of memory currently used for vertex data (model geometry) to the client log.
dm_enablecombatdebugging <x>
x is either 0 or 1.

This function will enable and display additional information about how attacks, damage, and saving throws are computed.

It's probably not a in-game toggle option due to the amount of information shown. Gets very spammy, example below - the extra white text is the combat debugging. Not tested to see if it includes absolutely everything - NWN's combat engine is quite complex.

dm_enablehitdiedebugging <x>
x is either 0 or 1.

If enabled it will display in the top left the dice rolls for level up dice. Only really useful for builders to confirm the classes.2da level up hit dice work correctly.

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These presumably do something to the scenes GUI. If you test them update this info. They don't really seem to do anything.

CommandValid OperatorsNotes and Description
sceneGUI_Overlay.fogstart
Reports 5.00000 as default value
...and many more













Other Commands

You probably never want to use these, may be broken, or just not do anything.

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