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ColumnExample ContentsValid ValuesDescription and Notes
Name649Dialog.tlk TLK string referenceA StringRef for the name of the item property type corresponding to this row, used in the toolset - so example would be 649: "Ability Bonus".
LabelAbilityTextA descriptive name identifying this row. This is for the reference of the human reader and is ignored by the game.
SubTypeResRefIPRP_ABILITIES2da ResRef or **** if not applicable

The name of the .2da file (without the extension) defining the possible subtypes of an item property corresponding to this row. Most of these will begin with "IPRP_", but a few other .2da files are sometimes used. (One example of a subtype is the particular ability for an item property that grants an ability bonus; these are selected in the Toolset before adding a property to an item.)

Cost1.2FloatThis value is to do with the cost calculations see Item Costs below.
CostTableResRef1**** if not applicable or index in iprp_costtable.2daAn index into iprp_costtable.2da, indicating which of the various cost tables is to be used with the "cost parameter" of item properties corresponding to this row. (Several of the cost tables define the amount of a bonus granted by an item property, but there are other possibilities.)
Param1ResRef9**** if not applicable or index in iprp_paramtable.2daAn index into iprp_paramtable.2da, indicating what meaning should be given to the "parameter 1 value" of item properties corresponding to this row. (This is often used for properties that effectively need two subtypes, such as a damage bonus versus an alignment, which needs both an alignment subtype and a damage type parameter.)
GameStrRef5476Dialog.tlk TLK string referenceA StringRef for the name of the item property type corresponding to this row, as displayed in the game when an item is examined and in the toolset in the item properties chosen list. This includes following colon if needed, eg: "Enchantment Bonus: ". The final string is usually something like "Enchantment Bonus: Strength +3" with this part just being up until the ":", the rest uses the other 2da files to fill in.
Description1077Can be blank, butd dialog.tlk string referenceI can't honestly find where, if anywhere, this is used by the game or the toolset and **** or TLK string referenceThis should be available if you press F1 on an item property in the toolset but NWN:EE this doesn't work. In any case many are blanked out.

iprp_costtable.2da

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