Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Note "Very Easy" is listed in the dialog.tlk file but not in game, and is GAME_DIFFICUTLY_VERY_EASY but only available as a server difficulty or changable in DM mode. It likely provides a quick way to have a deathless "story mode" time in the module. Note the spelling mistakes and "not quite right" sentences in the below table are directly from the dialog.tlk file.

Default Difficulty Settings

To alter some of these either check scripts (see below) or the engine values in diffsettings.2da although some are just coded as a binary option and cannot be changed.

Difficulty LevelPvPCritical HitsAttacks of OpportunityPC damageNPC DamageDeathSleepDomination and CharmHold, Paralyze and StunConfusionFear
Very Easy

Single Player: No PvP (Fireballs and other area effect spells will not harm party members)

Multi Player: As per server setting

No critical hits on PCs

No attacks of opportunity on players using ranged weapons

No attacks of opportunity on players using potions

PC does a minimum of 100% of damageNPC does a maximum 25% of damagePlayers cannot dieSleep effectss on players last for a short durationDomination and Charm effects will daze a playerHold, Paralyze and Stun effects will daze a playerConfusion effects will daze a playerFears effects will cause a -2 penalty to hit
Easy

Single Player: No PvP (Fireballs and other area effect spells will not harm party members)

Multi Player: As per server setting

No critical hits on PCs

No attacks of opportunity on players using ranged weapons

No attacks of opportunity on players using potions

PC does a minimum of 50% of damageNPC does a maximum 50% of damagePlayers can dieSleep effects on players last for a short durationDomination and Charm effects on players cause dazeHold, Paralyze and Stun effects will daze a playerConfusion effects on players function normallyFears effects will cause a -4 penalty to hit
Normal

Single Player: No PvP (Fireballs and other area effect spells will not harm party members)

Multi Player: As per server setting

No critical hits on PCs

No attacks of opportunity on players using ranged weapons

No attacks of opportunity on players using potions

PC damages normallyNPC damages normallyPlayers can dieSleep effects on players last for a short durationDomination and Charm effects on players cause dazeHold, Paralyze and Stun effects on players last for a short durationConfusion effects on players function normallyFears effects on players function normally
D&D Hardcore Rules

Single Player: Full PvP (Fireballs and other area effect spells will hurt party members)

Multi Player: As per server setting

Critical hits on PCs

Attacks of opportunity on players using ranged weapons

Attacks of opportunity on players using potions

PC damages normallyNPC damages normallyPlayers can dieSleep effects on players function normallyDomination and Charm effects on players cause dazeHold, Paralyze and Stun effects on players function normallyConfusion effects on players function normallyFears effects on players function normally
Very Difficult

Single Player: Full PvP (Fireballs and other area effect spells will hurt party members)

Multi Player: As per server setting

Critical hits on PCs

Attacks of opportunity on players using ranged weapons

Attacks of opportunity on players using potions

PC damages normallyNPC's do 200% damagePlayers can dieSleep effects on players function normallyDomination and Charm effects on players cause dazeHold, Paralyze and Stun effects on players function normallyConfusion effects on players function normallyFears effects on players function normally

...

Note some of the above effects are not due to engine changes but are from script changes.

Engine Changes

Change these in diffsettings.2da.

  • PvP - Overrides the PvP settings in the module if on Easy and Normal. Hardcore and Very Difficult respect the modules area PvP settings .(although technically you can just alter what a script affects, it does directly alter some of the internal PvP engine stuff)
  • Critical Hits - Hardcoded for all engine functions returning a critical (eg; TouchAttackRanged) and the engine combat system
  • Attacks of Opportunity - Alters Attacks of Opportunity firing
  • PC Damage - Changes how the EffectDamage function and basic combat damage applies
  • NPC  NPC Damage - Changes how the EffectDamage function and basic combat damage applies
  • Death - Changes if the player can die, ie go below 1 HP. PCs set to not die are effectively immortal as per the SetImmortal

...