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They can be increased in size past the default sizes Bioware originally intended but this comes at the cost of them not loading in the toolset properly. To work around this you could work on . In version 1.89.8193.37 the toolset also supports larger (TGA) files. In earlier versions of the game you can also work around this with a toolset version of hakpack files or override content with original sized icons, and switch to higher resolution ones for distributing to players.
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The main thing if changing the size is the ratio should stay the same else stretching would presumably occur - or possibly the texture won't load - so doubling the size is easiest for a HD upgrade, or 4x is also possible if you do AI upscaling or recommended for new icons (since you can scale the UI to x4 in the game for UHD monitors).
| Icon Type | Example Usage and icon prefix | Default Game Resolution | Double Resolution Size | Recommended 4x scale | Notes |
|---|---|---|---|---|---|
1x1 Inventory GUI icons | GUI icons (used in action bar/radial/quickbar) - ir Spell scrolls - iss Spell icons (used in levelup/spellbook/radial/quickbar) - is Feat icons (used in levelup/radial/quickbar) - ife Skill icons (used in levelup/radial/quickbar) - isk Domain icons (used in char sheet/leveup) - id Effect icons (used in char sheet/sometimes top right) - ief Inventory 1x1 icons (eg; Gems) - i (but usually itt) DM action icons (DM mode) - dm_ | 32x32 | 64x64 | 128 x 128 | |
| 1x2 Inventory | Inventory icons - bracers etc. - i (but usually itt) | 32x64 | 64x128 | 128 x 256 | |
| 1x3 Inventory | Inventory icons - torches etc. - i (but usually itt) Note the bottom 32 pixels are not used by the game | 32x128 | 64x256 | 128 x 512 | |
| 2x1 Inventory | Inventory icons - Small weapons, arrows, etc. - i (but usually itt) | 64x32 | 128x64 | 256 x 128 | |
| 2x2 Inventory | Inventory icons - boxes, traps etc. - i (but usually itt) | 64x64 | 128x128 | 256 x 256 | |
| 2x3 Inventory | Inventory icons - cloaks, armor etc. - i (but usually itt) | 64x128 | 128x256 | 256 x 512 | Note the bottom 32 pixels are not used by the game so should be left blank |
Hardcoded Icons
See Hardcoded Icons for a basic list, these are loaded by name by the engine, not from a 2da file.
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