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Sound Effect File name | Usage | Description and Notes |
---|---|---|
gui_button.wav | Button clicked | GUI button clicked (eg: selecting your gender in the character creation) |
gui_check.wav | Checkbox - like options menu or similar | |
gui_journaladd.wav | New Journal Entry | Triggered by AddJournalQuestEntry when no quest exists yet |
gui_levelup.wav | Levelup is achieved | Played when you have a levelup available |
gui_magbag_full.wav | Something is put into a magic bag when there is no space | |
gui_nowalk.wav | Pathfinding fails going to a selected map point | |
gui_picklockfail.wav | Picking a lock resulting in failure | |
gui_picklockopen.wav | Picking a lock successfully and the lock opens | Note a very similar SFX to picklockfail. |
gui_prompt.wav | Prompt popup | EG: entering a password or when adding a chat command to the hotbar and a text box pops up |
gui_questdonequest_done.wav | Journal entry is marked as completed | Triggered by AddJournalQuestEntry when a quest is "done" or "complete" - whether failed or succeeded |
gui_quick_quickaddadd.wav | Dragging an icon to the quickbar | |
gui_quick_quickeraseerase.wav | Removing an icon from the quickbar and I think the spell book | |
gui_radial_open.wav | Right click radial menu opening | |
gui_radial_slect.wav | Right click radial menu selecting an item | |
gui_scroll.wav | Scrolling a page | |
gui_select.wav | Selecting something which isn't a button | |
gui_spell_mem.wav | Memorising a spell in the spell book | |
gui_traparm.wav | Trap is armed | |
gui_trapdisarm.wav | Trap is disarmed | No "Failure to disarm" sounds since failing to disarm tends to set it off (if in combat). |
gui_trapsetoff.wav | Trap is set off | Like a pressure plate being stepped on. Only for the player who set it off I think? Maybe plays if a henchmen does for the master PC? Not sure. Anyway main trap sounds should be area-wide general ones from the trap scripts. |
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