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Comment: OnDamaged script

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ItemAnimal CompanionFamiliarNotes
Conversationnw_g_animalnw_g_famBoth allow healing for free ("Feed the familiar" or "Feed your companion"). There are some henchmen-lite options (distance etc.)
OnBlockednw_ch_acenw_ch_ace
OnCombatRoundEndnw_ch_ac3nw_ch_ac3
OnConversationnw_ch_ac4nw_ch_ac4
OnDamagednw_ch_ac5ac6nw_ch_ac6Base templates have nwn_ch_ac5 instead, but nw_ch_ac6 should be the right one for OnDamaged
OnDeathnw_ch_ac7nw_ch_ac7ASSOCIATE_TYPE_FAMILIAR will do d6 magical damage to the master, but never take them to under 1HP, when they die.
OnDisturbednw_ch_ac8nw_ch_ac8
OnHeartbeatnw_ch_ac1nw_ch_ac1
OnPerceptionnw_ch_ac2nw_ch_ac2
OnPhysicalAttackednw_ch_ac5nw_ch_ac5
OnRestednw_ch_acanw_ch_aca
OnSpawnnw_ch_acani9nw_ch_acani9A more stripped down spawn script compared to the usual Henchmen one (nw_ch_ac9)
OnSpellCastAtnw_ch_acbnw_ch_acb
OnUserDefinednw_ch_acdnw_ch_acd

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