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Column Name | Example | Valid Values | Description and Notes |
---|---|---|---|
Type | 5 | 5 | Set to 5 for this type. |
Param1 | 0, 0.5, 0.001 | Float 0.0 - 1.0 | Amount of transparency (lower bound). Can be 0 as per cutscene invisibility or low values like 0.001 it seems 0.0 is a special value for Cutscene Invisibility and applies and removes some special states (ie the invisibility is "full on" the model removed even for the player if applied to them) - it might or might not remove the TAB popover however (is meant for cutscene mode where the player can't press this). |
Param2 | -1, 0.25, 0.5, 0, 1 etc. | Float -1 or 0.0 - 1.0 | Red value (if -1 then ignore colours and keep original?) |
Param3 | 0, 0.25, 0.4, 0.96 etc. | Float 0.0 - 1.0 | Green value |
Param4 | 1, 0.25, 0.5 etc. | Float 0.0 - 1.0 | Blue value |
Param5 | 0, 1000, 6000 | Milliseconds | Time between fades presumably, if 0 just does a permanent consistent visual effect. |
Param6 | 0, 1, 0.80 | Float 0.0 - 1.0 | Amount of transparency (upper bound). If we're fading (Param5) we go towards this value, then presumably back to Param1 value. EG: VFX_DUR_GHOSTLY_PULSE does 0.001 transparency (nearly not there) to 1 (entirely there) over 6 seconds then would do 6 seconds back again. |
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