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Column NameExampleValid ValuesDescription and Notes
Type55Set to 5 for this type.
Param10, 0.5, 0.001Float 0.0 - 1.0

Amount of transparency (lower bound). Can be 0 as per cutscene invisibility or low values like 0.001 it seems

0.0 is a special value for Cutscene Invisibility and applies and removes some special states (ie the invisibility is "full on" the model removed even for the player if applied to them) - it might or might not remove the TAB popover however (is meant for cutscene mode where the player can't press this).

Param2-1, 0.25, 0.5, 0, 1 etc.Float -1 or 0.0 - 1.0Red value (if -1 then ignore colours and keep original?)
Param30, 0.25, 0.4, 0.96 etc.Float 0.0 - 1.0Green value
Param41, 0.25, 0.5 etc.Float 0.0 - 1.0Blue value
Param50, 1000, 6000MillisecondsTime between fades presumably, if 0 just does a permanent consistent visual effect.
Param60, 1, 0.80Float 0.0 - 1.0Amount of transparency (upper bound). If we're fading (Param5) we go towards this value, then presumably back to Param1 value. EG: VFX_DUR_GHOSTLY_PULSE does 0.001 transparency (nearly not there) to 1 (entirely there) over 6 seconds then would do 6 seconds back again.

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