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Column NameExampleValid ValuesDescription and Notes
LabelBeamLightning
This is just a name for the effect for readability. No effect.
Type
1-13

1: Skin Overlay (barkskin, stoneskin, etc)

2: Used for environment mapping ?

3: Static Glow effects.

4: Lighting addition or removal.

5: Alpha transparency modifiers.

6: Pulsing Aura glows - fades between 2 colors

7: Beams

8: Stops models rendering

9: Only used by mdl for chunks ?

10: MIRV (projectiles like Magic Missile)

11: Variant MIRV with sound? (Only used for moo cows)

12: Only used for casting failures.

13: Freeze Animations

Param1
Varies

In effect types with models, this is usually the model name.

Type 1: Model Name with overlay (vdu_*) 

Type 2: Envmap Name

Type 3: Red amount

Type 5: Amount of transparency

Type 6: Red amount

Type 7: Beam Model Name

Type 10: Projectile Model Name (usually vpr_*)

Type 11: Projectile Model Name

Param2
Varies

Type 3: Green amount

Type 6: Green amount

Type 7: Source node of beam ?

Type 10: Unknown, maybe an angle? (Always 340)

Type 11: Launching Sound Effect

Param3
Varies

Type 3: Blue amount

Type 6: Blue amount

Type 10: 0 for Emitters, 2 for solid objects (1 is unused?)

Type 11: Impact Sound Effect

Param4
Varies

Type 6: Red amount, color 2

Type 10: Unknown part of formula - 4 if using log, 1 if using linear2

Type 11: ??? (Same as 10?)

Param5
Varies

Type 6: Green amount, color 2

Type 10: Math type used (log or linear2, others unknown)

Param6
VariesType 6: Blue amount, color 2
Param7
VariesType 6: Fading Duration?
Param8


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