|Column Name||Example||Valid Values||Description and Notes|
|Label||BeamLightning||This is just a name for the effect for readability. No effect.|
1: Skin Overlay (barkskin, stoneskin, etc)
2: Used for environment mapping ?
3: Static Glow effects.
4: Lighting addition or removal.
5: Alpha transparency modifiers.
6: Pulsing Aura glows - fades between 2 colors
8: Stops models rendering
9: Only used by mdl for chunks ?
10: MIRV (projectiles like Magic Missile)
11: Variant MIRV with sound? (Only used for moo cows)
12: Only used for casting failures.
13: Freeze Animations
In effect types with models, this is usually the model name.
Type 1: Model Name with overlay (vdu_*)
Type 2: Envmap Name
Type 3: Red amount
Type 5: Amount of transparency
Type 6: Red amount
Type 7: Beam Model Name
Type 10: Projectile Model Name (usually vpr_*)
Type 11: Projectile Model Name
Type 3: Green amount
Type 6: Green amount
Type 7: Source node of beam ?
Type 10: Unknown, maybe an angle? (Always 340)
Type 11: Launching Sound Effect
Type 3: Blue amount
Type 6: Blue amount
Type 10: 0 for Emitters, 2 for solid objects (1 is unused?)
Type 11: Impact Sound Effect
Type 6: Red amount, color 2
Type 10: Unknown part of formula - 4 if using log, 1 if using linear2
Type 11: ??? (Same as 10?)
Type 6: Green amount, color 2
Type 10: Math type used (log or linear2, others unknown)
|Param6||Varies||Type 6: Blue amount, color 2|
|Param7||Varies||Type 6: Fading Duration?|