Some Beamdog documentation available here: https://gist.github.com/mtijanic/97f309b8d9262f0cf4f7dfba6618ea6a mostly translated here.
|Table of Contents|
progfx.2da only applies to visualeffects.2da. The problem with this is that vfx_persistent.2da cannot make use of it (this also defines models to use for visuals). There is one line that has a programmed effect - line 7 - blade barrier - applies environmental mapping as per id 2 below. No other lines can have this added, or any other progfx.2da changes.
|Column Name||Example||Valid Values||Description and Notes|
|Label||BeamLightning||This is just a name for the effect for readability. No effect.|
Type ID. Generally the TypeID is tied to the hundreth position in the 2da file itself, eg; Type 3 starts at line 300.
|Param1||See below||Varies||See below|
|Param2||See below||Varies||See below|
|Param3||See below||Varies||See below|
|Param4||See below||Varies||See below|
|Param5||See below||Varies||See below|
|Param6||See below||Varies||See below|
|Param7||See below||Varies||See below|
|Param8||See below||Varies||None seem to use this one for some reason.|