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  • a, b, c, d, e for terrains
  • f, g, h, i, j, k for crossers (if there are streams they are most likely g, roads h and walls i)
  • l, m, n for extra terrains
  • o, p, q, s, t, u, v, w, x, y for groups and features
  • z for edge tiles
  • r for either groups or terrain

(Thanks to Zwerkules and Dafenatotally not Dafena on the vault discord)