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There is a game engine limit of 256 (0-255) lines in baseitems.2da. It is recommended to reuse "reserved" lines for new ones. One problem with going over 255 lines is that the base item type TLK identifier will not be loaded correctly, such as in this example. In a MP game it might just not even appear properly for players, so do not use lines higher than 255 (at least for player-available items!).

Note: This seems to happen primarily happens if the item is "unidentified" when the OnAcquire event fires. The engine seems to wrap around to a random baseitems.2da row for the feedback message.