Specify whether to mipmap the texture. Valid values are 0 (off) or 1 (on) Default mipmap is on.
Specify the number of pixels that which axes the texture can cannot wrap on. Valid values are 0, 1, 2, or 3. 0 1 clamps the X-axis, 2 clamps the Y-axis, and 3 clamps both the X and Y axes. Default is 0, allowing all axes to wrap.
Specify whether to filter the texture using linear filtering or not. If set to 0, filtering is nearest, otherwise it is linear. Default filtering is linear.