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2da load reference2da NameNotes
m_paIPRPCostTables // all of themAll cost tables in iprp_costtable.2da column "Name"Example: iprp_bonuscost.2da. NOTE: The actual file "iprp_costtable" is not cached it is read once at startup to load the other 2da files then deleted from memory so Get2DASString doesn't use a cached version of iprp_costtable.
m_pAppearanceTableappearance.2da
m_pGenderTablegender.2da
m_pSurfaceMaterialTablesurfacemat.2daLoaded at game start so you cannot change it in a hakpack file, only in the override folder
m_pVisualEffectTablevisualeffects.2da
m_pPersistentVisualEffectTablevfx_persistent.2da
m_pCreatureSpeedTablecreaturespeed.2da
m_pDoorTypesTabledoortypes.2da
m_pGenericDoorsTablegenericdoors.2da
m_pPlaceablesTableplaceables.2da
m_pAreaTransitionTableloadscreens.2da
m_pIPRPSpellsiprp_spells.2da
m_pIPRPLightTableNot sure - probably iprp_lightcost.2da ?
m_pIPRPColoriprp_color.2da
m_pIPRPMeleeiprp_meleecost.2da
m_pItemPropDefTableitempropdef.2da
m_pItemPropsTableitemprops.2da
m_pCreatureSizeTablecreaturesize.2da
m_pArmorTablearmor.2da
m_pEncumbranceTableencumbrance.2da
m_pPortraitTableportraits.2da
m_pPartsChestparts_chest.2da
m_pSpellSchoolTablespellschools.2da
m_pTrapTabletraps.2da
m_pLightColorTablelightcolor.2da
m_pIPRPDamageTableiprp_damagecost.2da
m_pPartsRobeparts_robe.2da
m_pItemValueitemvalue.2da
m_pPackagespackages.2da

Presumably also all the relevant class package 2das


chargenclothes.2daClothing items must be part of the base game, or included in the hak as UTI resources

feat.2da

masterfeats,2da

Likely needed for both (chargen needs feat.2da, and server obviously needs it for backend stuff)

namefilter.2daNo bad words, naughty! Probably char gen only?

swearfilter.2daNo swearing for you!

prioritygroups.2daSound related but may be just client side (along with some others) usually never edited by hakpacks anyway.

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