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Spell TypeExampleAvailabilityAttack of OpportunityConcentration ChecksCounterspellableCaster GetCasterLevel Level calculationApplied Effect GetEffectCasterLevelSpell Save DC calculationNotes
Standard SpellMagic Missile

Spellbook


YesYesYes

Class level of spell caster

Class level of spell caster

10 + Spell level + Casting ability modifier + spell focus feats

Learned from a spellbook by a PC, or on a creatures blueprint memorised spell list

Magic Missile (3)Cast From ItemScrollYes (item use)NoYesItem Properties determine this

Buggy: Previous level of spell caster if any, or as cheat-cast (10-17)

See bug report here.

10 + Innate spell level + 3Setup in item properties

Magic MissileMonster spellYesYesYes1-15 from toolset (game engine hardcodes the 15 level cap). Hardcoded limit as per notes below.1-15 from toolset. Hardcoded limit as per notes below.10 + Innate spell level + Charisma modifierSetup on the monsters blueprints
Class Feat SpellGreater RuinFeat assignment to a classNoNoNoClass level of the class using the feat but needs testing to be sure (in the case of multiclass for instance)

Buggy: As cheat cast, so 10-17...however...

As some actual feats (eg; Blackguards Bulls Strength) are set to no Innate level it applies those at caster level 509

See bug report here.

To test (10 + Innate spell level + Primary modifier?)

This is when a feat.2da line link to a spells.2da line using the SPELLID column and given during a class level up.

Note if two classes use the same feat ID not entirely sure what is used for the caster level.

Race Feat SpellnaFeat assignment as a raceNoNoNoUnknown - probably something whacky. Maybe hit dice. Needs testing.???

Unknown - needs testing.

Likely however buggy. See bug report here.

Unknown - needs testing.Feats given solely on level 1 at racial creation time. Not sure the numbers returned for it, needs testing.
Special AbilitiesDomination Gaze

Monster ability tab

Polymorphs

NoNoNoShouldn't be used (but might be tied to HD? needs testing)Shouldn't be used (but might be tied to HD? needs testing)Shouldn't be used (but needs testing)

This can be a monster-only ability (a Gaze, Aura or other thing)

99% of the time this uses supernatural or extraordinary effects and no uses of ResistSpell so caster level doesn't matter

Item-only spellRod of WonderAssigned Item PropertiesYes (item use)NoNoItem Properties determine this

Buggy: Previous level of spell caster if any, or as cheat-cast (10-17)

See bug report here.

10 + Innate spell level + 3

These are item-only as in "Use Item", "Rod of Wonder" etc.

Noted here even if very similar to usual standard spells because they can't be countered

Cheat-cast only spell or DM cast spellGoblin Ballista FireballScripting onlyYesNoTo test!

Always minimum of 10, or (2 * Innate spell level) - 1

(so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17).

If Innate is blank this goes barmy.


10 + Innate spell level + 3

Referenced here since several spells are completely unobtainable except by using ActionCastSpell with the bCheat flag

This can also cast all of the above, but defaults the caster level and spell save DC to specific values as shown.

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