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Location NameExample NWN:EE location (Windows/Steam)Contents LoadedNotes
1User PortraitsDocuments\Neverwinter Nights\portraitsAll content file types except .modUsually stores .tga and .dds portrait files only
2Install Portraitssteamapps\common\Neverwinter Nights\data\prtAll content file types except .modUsually stores .tga and .dds portrait files only
3User Vault

Documents\Neverwinter Nights\localvault

Documents\Neverwinter Nights\dmvault

Documents\Neverwinter Nights\servervault

All content file types except .modUsually stores .bic files only
4Install Vaultsteamapps\common\Neverwinter Nights\data\lcvAll content file types except .mod

Usually stores .bic files only

"lvc" = local character vault

5User Development FolderDocuments\Neverwinter Nights\developmentAll content file types except .mod

Development folder is also refreshed actively in the game and is for development purposes only (

not

be careful if using on live servers, and NOT for distributed content)

The folder does not presently load in the toolset

6NWSync ManifestDocuments\Neverwinter Nights\nwsyncAll content file types except .mod
7User HakpackDocuments\Neverwinter Nights\hak.hak files (and their contents)

A further page on what can go into a hakpack file will be created later

Note: Some things are loaded at game inception (not module load) so cannot be overriden by hakpacks regardless

8Install Hakpacksteamapps\common\Neverwinter Nights\data\hk.hak files (and their contents)Mostly this is for Premium Module content, user made stuff shouldn't go here anyway
9Current Game

The current game in memory at the moment of being played, eg; a creatures instanced health, effects, world position, in an area.
10Save GameDocuments\Neverwinter Nights\saves\NAME OF SAVE.sav (and their contents)

This essentially is a copy of anything altered in the game. EG: area files, creatures instances (like health, effects) and all sorts of others. It loads this and then anything missing is taken from the .mod files.

Think of it as a layer on top of the original .mod file.

11Module

Documents\Neverwinter Nights\modules

steamapps\common\Neverwinter Nights\data\nwm

steamapps\common\Neverwinter Nights\data\mod

.mod (and their contents)

Like hakpacks a further page will be written on what can be included in a .mod file.

"nwm" is essentially .mod but "official modules".

Loaded only when a module is selected to be loaded

12User PatchUser specified see tutorial.bif or .hak files and their contentsSee tutorial: https://forums.beamdog.com/discussion/69487/nwn-ee-userpatch-ini-unofficial-faq
13User OverrideDocuments\Neverwinter Nights\overrideAll content file types except .mod

Used for overriding the games default files, eg replacing a default placeable model, 2da or spell script

Loaded at game startup pre-module load if applicable

14Install Overridesteamapps\common\Neverwinter Nights\ovrAll content file types except .mod
15User AmbientDocuments\Neverwinter Nights\ambientAll content file types except .mod.wav files, ambient sound files usually
16User MusicDocuments\Neverwinter Nights\musicAll content file types except .mod.bmu files, music files usually
17Install Ambientsteamapps\common\Neverwinter Nights\data\ambAll content file types except .mod.wav files, ambient sound files usually
18Install Musicsteamapps\common\Neverwinter Nights\data\musAll content file types except .mod.bmu files, music files usually
19Install Patchsteamapps\common\Neverwinter Nights\data.bif files and their contentsBase game content but for the ones marked _patch
20Texture Packsteamapps\common\Neverwinter Nights\data\txpk.erf files and their contentsBase game content but dependant on "texture pack" values
21Keytablesteamapps\common\Neverwinter Nights\data.bif files and their contentsBase game content bif files

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