|TLK Number||Text||TLK Number for Floating||Floating Text||Formatted floaty string||Relevant Event||Usage|
|8296||This object is locked.||8307||locked||*locked*||OnFailToOpen|
When trying to open an object (placeable/door) that is locked.
|7943||That object is not locked.||n/a||When using Open Lock on an already unlocked object (placeable/door)|
|7944||A specific key is required to open that object.||OnFailToOpen||When using Open Lock on an object which is locked, with a tagged key (placeable/door) (the key tagged may be blank, meaning no key really will open it).|
|7945||You used a key.||OnOpen (possibly OnUnlock?)||When using a key to open an object (placeable/door). It might remove the key if the right option is selected too.|
|40091||Success will never be possible||n/a||When using Open Lock with either no skill or too low a skill for a take 20 to work.|
<CUSTOM0> : <CUSTOM1> : *<CUSTOM2>* : (<CUSTOM3> <CUSTOM4> <CUSTOM5> = <CUSTOM6> vs. DC: <CUSTOM7>)
Skill checks; via. the skill check script command or built into the engine like Pick Locks or Disarm Traps.
Note that if the skill is a take 20 one it will prefix it with 10485 below.
<CUSTOM0> - Name of person doing the check
<CUSTOM1> - Skill being used
<CUSTOM2> - Success etc. - other TLK strings are inserted
<CUSTOM3> - Dice roll
<CUSTOM4> - a plus or minus symbol depending on the modifier being positive or negative
<CUSTOM5> - Modifier
<CUSTOM6> - Total roll + modifier
<CUSTOM7> - DC to equal or beat
Note: attempts to colourize this string from the dark blue colour used have failed, if you know how edit this space!
|10485||Take 20||Used in the skill check above. This string is prefixed with " : " before the entire string if take 20 is used (eg; Traps).|
|6395||Your journal has been updated.||Journal editing commands||When your journal has a new or updated entry in it.|
|8123||You are running low on ammunition! You only have <CUSTOM0> round(s) left!||When your weapon is low on ammo|
|8124||You are out of ammunition.||53243||Out Of Ammo!||*Out Of Ammo!*||The weapon currently in use is out of ammo|
|61939||You cannot damage your target with your currently equipped weapon!||61940||Weapon Ineffective!||*Weapon Ineffective*||The weapon currently being used is ineffective. This also applies when the target object is marked as Plot (invincible).|
|10468||Acquired Item: <CUSTOM0>||OnAcquireItem||An item has been placed in the players inventory, or picked up.|
|10469||Lost Item: <CUSTOM0>||OnUnAcquireItem||An item has been removed from the players inventory|