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  • New domains added
  • Existing domains refreshed/amended

From NWN2 the idea might be to make some actual feats available via. the domain feat, like Uncanny Dodge or similar.

We'll detail some ideas below. Note that unless such functionality was added, limiting domains to specific classes or alignments or deities isn't easily doable.

Table of Contents

Existing Domains

Thoughts on Turn XXX

These are powerful so any amendment is a fairly big nerf - in certain instances at least (mainly if such creatures populate the module).

It might however be actually pretty boring and multiple different domains have it as their "USP" with the spell selections for those ones tending towards practical but boring (eg Earth) completely naff (eg: Evil), middling (eg: Fire) or wtf (eg Poison in Water)

NWN2 made amendments to many of these to give basic feats out, which why not?

Thoughts on Spell Selection

Overhaul will add lots of new spells, and the expansion spells are not seen in domains, is it time for a refresh?

Or we could go ham have the full 9 spells for each domain but restrict one slot per level to be a single domain spell through scripting. This is kind of a blessing and a curse...some domains have frankly nowhere near 9 spells to grant Why after all this time? Mainly the opportunity with the additional new spells, feats and abilities that will be added. Characters will have to be generally rebuilt - or in the case of domains, there currently isn't any feats granted that lead to other feats, so it's a relatively benign change overall. Maybe a few spells will need redoing in spellbooks is all, and an active feat may change to a passive one (hopefully ELC won't mess it up, but a bit of GFF conversion could be done...!)

From NWN2 the idea might be to make some actual feats available via. the domain feat, like Uncanny Dodge or similar.

We'll detail some ideas below. Note that unless such functionality was added, limiting domains to specific classes or alignments or deities isn't easily doable.

Table of Contents

Existing Domains

Thoughts on Turn XXX

These are powerful so any amendment is a fairly big nerf - in certain instances at least (mainly if such creatures populate the module).

It might however be actually pretty boring and multiple different domains have it as their "USP" with the spell selections for those ones tending towards practical but boring (eg Earth) completely naff (eg: Evil), middling (eg: Fire) or wtf (eg Poison in Water)

NWN2 made amendments to many of these to give basic feats out, which why not?

Thoughts on Spell Selection

Overhaul will add lots of new spells, and the expansion spells are not seen in domains, is it time for a refresh?

Or we could go ham have the full 9 spells for each domain but restrict one slot per level to be a single domain spell through scripting. This is kind of a blessing and a curse...some domains have frankly nowhere near 9 spells to grant and if those other "odd ones" were added would be never picked by players (they mainly do stuff like spying or RP stuff or whatever) additionally some domain spells probably mimic the same spell level as the cleric already gets, this might make things bug out a little.

...

There's a lot of domains that could be added, both official and made up.

For now let's use NWN2's as an inspiration: https:/The NWN2 ones include the remaining SRD ones and other ones - possibly not the most interesting but still worth a think how they did them - https://nwn2.fandom.com/wiki/Domain

...

Domain NameFeat/AbilitySpells3.0 / 3.5E ComparisonNotes
3.0 SRD




ChaosSlippery Mind

Color Spray (1)

Confusion (5)

Chaos spells are cast at +1 level

Neither of the spells are on the 3.0E or 3.5E list.

NWN1 would have Turn Outsiders.

Could use some better spell choices.

ColdCold Resistance 5

Creeping Cold (2)

Hypothermia (3)

Polar Ray (9)

Thematic spells. If NWN1 it'd be "Turn elementals" or something I guess (although Water is the 3E one vs. Fire Domain)
DarknessBlind Fight

Blindness Deafness (2)

Shadow Conjuration (5)

Power Word Blind (7)

Ability is Blind Fight.

Only Shadow Conjuration stands out as not being on the list.

Could replace Shadow Conjuration by another spell, eg Armor of Darkness which is unique to the domain.
DreamImmunity to Sleep

Sleep (1)

Phantasmal Killer (4)

Hiss of Sleep (7)

FuryBattle Master

Enlarge Person (1)

Tensers Transformation (6)

Essentially NWN1's "War" domain power feat. In 3.5E it actually should be a targeted "You get bonuses versus this person" for a while. https://www.realmshelps.net/deities/domain/Fury

Also different spells. So not going to reuse this one exactly!

LawIron Will

Lionheart (1)

Hold Monster (5)

Mass Hold Person (7)

Law spells are cast at +1 level.

Only Hold Monster is on the SRD list.

NWN1 would have Turn Outsiders.

Spell choices are not awful.

LuckLuck of Heroes

Freedom of Movement (3)

Greater Spell Mantle (8)

Ability is can reroll one roll per day. Obviously not implementable in NWN.

Spells do match up to SRD.

TimeImproved Initiative

Haste (3)

Premonition (7)

The feat is true to D&D rules, a little less useful in NWN mind youUndeathExtra Turning

Animate Dead (2)

Create Greater Undead (7)

Extra Turning is a nice bonus feat.

Other New Domains

Notes
Domain NameFeat/AbilitySpellsLawIron Will

Lionheart (1)

Hold Monster (5)

Mass Hold Person (7)

Law spells are cast at +1 level.

Only Hold Monster is on the SRD list.

NWN1 would have Turn Outsiders.

Spell choices are not awful.

LuckLuck of Heroes

Freedom of Movement (3)

Greater Spell Mantle (8)

Ability is can reroll one roll per day. Obviously not implementable in NWN.

Spells do match up to SRD.


Non-SRD




ColdCold Resistance 5

Creeping Cold (2)

Hypothermia (3)

Polar Ray (9)


Thematic spells. If NWN1 it'd be "Turn elementals" or something I guess (although Water is the 3E one vs. Fire Domain)
DarknessBlind Fight

Blindness Deafness (2)

Shadow Conjuration (5)

Power Word Blind (7)

Ability is Blind Fight.

Only Shadow Conjuration stands out as not being on the list.

Could replace Shadow Conjuration by another spell, eg Armor of Darkness which is unique to the domain.
DreamImmunity to Sleep

Sleep (1)

Phantasmal Killer (4)

Hiss of Sleep (7)



FuryBattle Master

Enlarge Person (1)

Tensers Transformation (6)


Essentially NWN1's "War" domain power feat. In 3.5E it actually should be a targeted "You get bonuses versus this person" for a while. https://www.realmshelps.net/deities/domain/Fury

Also different spells. So not going to reuse this one exactly!

TimeImproved Initiative

Haste (3)

Premonition (7)


The feat is true to D&D rules, a little less useful in NWN mind you
UndeathExtra Turning

Animate Dead (2)

Create Greater Undead (7)


Extra Turning is a nice bonus feat.

Other New Domains

From 3.0 Forgotten Realms Campaign Setting p62 onwards. Most of these seem sensible. Some are duplicated from the NWN2 ones above.

Domain NameFeat/AbilitySpellsNotes
Cavern


Charm


Craft


Darkness


Drow


Dwarf


Elf


Family


Fate


Gnome


Halfing


Hatred


Illusion


Mentalism


Metal


Moon


Nobility


Ocean


Orc


Planning


Portal


Renewal


Retribution


Rune


Scalykind


Slime


Spell

Different from "Magic" domain!
Spider


Storm


Suffering


Time


Trade


Tyranny


Undeath