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- Wisdom to learn spells, Intelligence for save DC (can just mean a bigger focus on buffs)
- Spellcasting like a Wizard, ie:
- Cantrips + 3 level 1 spells, and bonus ones based on Intelligence
- Learn from scrolls
- Cleric spell list only
- NOTE: They could technically learn "Other divine spells from other classes" (eg Druid ones or Ranger ones) if the scrolls are found according to the 3.5E rules. This is impossible in NWN however.
Will need GetSpellSaveDC alterations (since Wisdom is used for the spellbook and learning spells, but Intelligence used for the save DC), but other than that may "just work" more or less. Lore Mastery is probably the only "useless" thing and can perhaps be replaced with a simple Skill Focus: Lore and Epic Skill Focus: Lore as free feats.
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An archivist is a wielder of divine magic, similar to a cleric only in the type and nature of the magic at his command. Indeed, the archivist has more in common with the wizard than he does with the standard servant of the divine, due to the scholarly way in which he collects and maintains his spell selection. Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars. It is often said that archivists are born, not made. Many who embrace this class do so out of a genuine thirst for learning, often accompanied by a reverence or admiration for divine power. Some people who end up walking the path of the archivist began as apprentice wizards or junior clerics but soon felt the call to seek hidden knowledge. The archivist is a more academic profession than the cleric or paladin but hardier and more worldly than the average cloistered wizard. Due to the exploratory and often dangerous nature of their work, archivists develop techniques for safeguarding themselves and their allies from the foul taint that so often surrounds and accompanies the lost or forbidden lore they seek. Archivists are thus exceptional support characters, bolstering the efforts of those who aid them in their scholarly pursuits. Archivists are not especially potent front-line fighters and will often hang back with the wizards when combat arises. They are sturdier and usually better armored than their arcane counterparts, however, and boldly stride into combat when necessary (for example, when it means defending one who is weaker or easier to hit). WARNING: To cast a spell, a archivist must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a archivist must have a Wisdom of 12. WARNING: Spell save DCs are not Wisdom based but Intelligence based. - Hit Die: d6 - Proficiencies: Simple Weapons, Light, and Medium Armor Proficiency - Skill Points: 4 + Int Modifier - Class Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Search, Spellcraft. - Primary saving throw(s): Fortitude, Will - Base attack bonus: Low (+1/2 per level) - Spellcasting: Divine (Wisdom-based for using spells and bonus spells slots. Intelligence based for save DCs. You can learn spells as a wizard from scrolls, spell slots must be filled with specific spells, spell failure from armor is ignored). Uses the Cleric spell list. ABILITIES: 1: Dark Knowledge: Tactics - As a free action, targeting an aberration, elemental, magical beast, outsider, or undead, on a DC 15 Lore check allies who remain near you gain a temporary +1 to hit that racial type. This effect lasts 60 seconds. If the check is succeeded by 10 or more the bonus is +2, and 20 or more is +3. Scribe Scroll 2: Dark Lore Mastery - Choose aberration, elemental, magical beast, outsider or undead to gain +2 on the Lore checks when using Dark Knowledge powers. 3: Dark Knowledge 4/day 4: Still Mind - Bonus +2 on saving throws vs Mind Spells 5: Dark Knowledge: Puissance - As tactics except allies gain a temporary +1 to save versus that racial type. If the check is succeeded by 10 or more the bonus is +2, and 20 or more is +3. 6: Dark Knowledge 5/day 7: Dark Lore Mastery - Additional choice 8: Dark Knowledge (foe) - As tactics except allies gain a temporary +1d6 melee damage versus that racial type. If the check is succeeded by 10 or more the bonus is +2d6, and 20 or more is +3d6. 9: Dark Knowledge 6/day 10: Bonus Feat - Can choose from Skill Focus: Lore, Skill Focus: Greater Lore, Spell Focus, any metamagic feat, or any item creation feat. 11: Dark Knowledge: Dread Secret - As a free action you target one creature (aberration, elemental, magical beast, outsider or undead). On a DC 15 Lore check you dazzle them for 1 round. If the check is succeeded by 10 or more they are dazed, and 20 or more they are stunned. 12: Dark Knowledge 7/day 13: Dark Lore Mastery - Additional choice 14: Dark Knowledge: Foreknowledge - As tactics except allies gain a temporary +1 dodge bonus to Armor Class versus that racial type. If the check is succeeded by 10 or more the bonus is +2, and 20 or more is +3. 18: Dark Knowledge 9/day 17: Dark Lore Mastery - Additional choice 20: Bonus Feat EPIC LEVELS: Your knowledge of the divine and otherworldly has reached an unprecedented level as you become an epic archivist. Hit Die: d6 Skill Points at Each Additional Level: 4 + Int Modifier Bonus Feats: The epic archivist gains a bonus feat every three levels Special Dark Knowledge: Can use this ability an additional time per day for every 3 levels gained. Dark Lore Mastery: Can make an additional choice, or improve an existing choice by +2. Epic Archivist Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, and Epic Spells. |
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