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They can be increased in size past the default sizes Bioware originally intended but this comes at the cost of them not loading in the toolset properly. To work around this you could work on . In version 1.89.8193.37 the toolset also supports larger (TGA) files. In earlier versions of the game you can also work around this with a toolset version of hakpack files or override content with original sized icons, and switch to higher resolution ones for distributing to players.

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The main thing if changing the size is the ratio should stay the same else stretching would presumably occur - or possibly the texture won't load - so doubling the size is easiest for a HD upgrade, or 4x is also possible if you do AI upscaling or recommended for new icons (since you can scale the UI to x4 in the game for UHD monitors).

Icon TypeExample Usage and icon prefixDefault Game ResolutionDouble Resolution SizeRecommended 4x scaleNotes

1x1 Inventory

GUI icons

GUI icons (used in action bar/radial/quickbar) - ir

Spell scrolls - iss

Spell icons (used in levelup/spellbook/radial/quickbar) - is

Feat icons (used in levelup/radial/quickbar) - ife

Skill icons (used in levelup/radial/quickbar) - isk

Domain icons (used in char sheet/leveup) - id

Effect icons (used in char sheet/sometimes top right) - ief

Inventory 1x1 icons (eg; Gems) - i (but usually itt)

DM action icons (DM mode) - dm_

32x3264x64128 x 128
1x2 InventoryInventory icons - bracers etc. - i (but usually itt)32x6464x128128 x 256
1x3 Inventory

Inventory icons - torches etc. - i (but usually itt)

Note the bottom 32 pixels are not used by the game

32x12864x256128 x 512
2x1 InventoryInventory icons - Small weapons, arrows, etc. - i (but usually itt)64x32128x64256 x 128
2x2 InventoryInventory icons - boxes, traps etc. - i (but usually itt)64x64128x128256 x 256
2x3 Inventory

Inventory icons - cloaks, armor etc. - i (but usually itt)

64x128128x256256 x 512Note the bottom 32 pixels are not used by the game so should be left blank

Hardcoded Icons

See Hardcoded Icons for a basic list, these are loaded by name by the engine, not from a 2da file.

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