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For now we're keeping this as Red Dragon Disciple and will think about tweaking it for other dragon disciple types in the future.

Overhaul

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Changes

  • We add spell progression as per PnP.Do we add bonus spells as per the original?
      • Annoyingly you can't do 1, 1, 0, 1, 1...closest we can get (since it usually adds up to 7 caster levels at 10) is actually 5 with the Pale Master progression of 1 caster level per 2 levels.
      • Would be better for casters at least to take the class and hope for engine updates on this later.
      • Makes the class even more powerful, but more in line with PnP.

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    (PRESTIGE CLASS)
    It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
    
    - Hit Die: Special (see below).
    - Proficiencies: A red dragon disciple does not gain any additional weapon or armor proficiencies.
    - Skill Points: 2 + Int Modifier.
    - Class Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Listen, Lore, Parry, Persuade, Search, Spellcraft, Spot.
    - Primary saving throw(s): Fortitude, Will.
    - Base attack bonus: Medium (+3/4 per level).
    
    REQUIREMENTS:
    
    Class: Sorcerer or Bard
    Skills: 8 Ranks in Lore
    
    BONUS SPELLS:
    
    Upon reaching red dragon disciple levels 1, 3, 5, 7, and 9, the character gains new spells per day as if they had also gained a level in his highest arcane caster class (bard, sorcerer or wizard), which also increase the caster level of spells cast this way. However they do not learn any new spells through this ability.
    
    ABILITIES:
    
    Level
    1: Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
      Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive.
    2: Draconic Ability Scores -  Strength +2.
    3: Breath Weapon I - The character can breathe a cone of fire, dealing 2d10 points of damage to each opponent caught in the flames.
    4: Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive.
      Draconic Ability Scores -  Strength +2.
    5: Draconic Armor  - The character's skin becomes even harder, raising his/her natural armor class to +2.
    6: Hit Dice Increase (d10)  - The character rolls d10 for hit points.  This change is not retroactive.
    7: Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage.
      Draconic Ability Scores - Constitution  +2.
    8: Draconic Armor - The character's natural armor class increases to +3.
    9: Wings  - The character grows dragon wings.
      Draconic Ability Scores - Intelligence +2.
    10: Draconic Armor  - +4 Natural Armor.
      Darkvision - The character gains a dragon's ability to see in the dark.
      Immunity to sleep, paralysis, fire.
      Draconic Ability Scores - Strength +4, Charisma +2.
      Breath Weapon III - The character does 6d10 points of damage with his breath weapon.
    
    EPIC LEVELS:
    
    Embracing your draconic heritage is but one stop on your life journey. Your quest to understand, command, and harness your draconic energies has taken you into realm of the epic.
    
    Hit Die: d12.
    Skill Points at Each Additional Level: 2 + Int Modifier.
    Bonus Feats: The epic dragon disciple gains a bonus feat every four levels after 10th.
    Special:
     Breath Weapon: Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. The save DC against your breath weapon increases by +1 every 4 levels after 10th.
     Draconic Armor: Your natural AC increases by +1 for every 5 levels after 10th.
    
    Epic Dragon Disciple Bonus Feats List:
    Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Improved Combat Casting.

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