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- Many fields are locked to sane values (although note you can still create invalid content so check 2da Files for additional information as to how specific content is added)
- Search functionality to quickly find things
- Hint field for easier identification of items (eg: "Bard Song" could be hinted as "Level 20" to find that specific one).
- Import Hak/2da options for existing custom content you've done (then moving forwards you use Eos to edit)
- Icons can be loaded from a directory meaning you can see/add new icons you've created
- Cut content lines can be reintroduced into the game
- Overriden content retains the existing TLK lines until edited making it more efficient
- There are localisation options (although NWN only supports one exported TLK file)
- Saving is to JSON files which is more suitable for source control
- If you're not using source control the "Create Backup" option can be helpful
- Exporting is to raw files (and 2da files can be compressed to save space), and also can be to a hakpack and TLK file for instantly transforming your modules, and a script constants file can also be generated
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Once setup you can change the Settings of your project. This might be good to do early on.
Then you can start editing by doing one of these methods:
- Adding New Content with Eos Toolset
- Overriding Existing Standard Content with Eos Toolset
- Duplicating Existing Content with Eos Toolset
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