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  • No more "cast animation" (waving hands) for the abilities, it just more sensibly fires the attack animation that looks better and is more reactive
  • All abilities - added appropriate (magic) damage VFX where needed
  • Hail of Arrows - Obvious missing LOS check for Hail of Arrows addedadded
  • Seeker Arrow - Made into a more direct "accelerating" visual not the (very slow and long) spiral animation which takes forever and is rather silly

Potential changes:

  • Some abilities may need "proper" attack checks rather than touch attacks (but not all - some do actually use touch attacks for better to hit!). This hopefully makes it more sane, and also in possibly some ways better for them (since weapon attack bonuses etc., Zen Archery etc. can work).
    • Needs a comprehensive GetEffectInteger set of functions for AC and attack calculations.
    • Therefore is low priority and will keep as touch attacks for now.
  • Having the ability to do things other than fireballs might be nice on arrows. Make subspells for variants?
    • The actual thing is meant to use a spell you've got prepared. Fireball is granted automatically, but if you take the bare minimum of level 1 arcane spells you'd get like, Burning Hands maybe and that's it.
    • This would be easier to make optional with a NUI toggle to select which spell to use up in an Imbue Arrow. Given it's only 3 times a day just adds some potentially interesting long ranged AOEs if you took a few levels of Arcane Archer for it.
      • In which case we'd use up some spell slots, only fair if you're firing some mega death spell at 40M!

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