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- Naked appearances for the 6 core races
- Heads for the 6 core races
- Armor appearances for the various body parts
- Variants of the above for fat, and horse, phenotype versions
- Annoyingly duplicated a lot due to how skinmesh gets inherited
Compiled Models
The supermodels used through the chains of models have all now been compiled. In particular the file a_dfa2_coat.mdl was stripped of skinmesh so it compiles properly. This should help improve loading times for models slightly especially when several different monsters are spawned at once.
All the normal base parts are compiled afresh.
Phenotype Improvements
The main phenotypes contain one erroneous error; the left hand model for weapons isn't properly flipped - if you have a guard say around the fingers, it will go through the hand in odd ways the other side. Bioware had made all weapons basically without any guards or single-side areas that'd go wonky.
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